name: "Main Room" panels { name: "HOTS (2)" path: "Panels/Entry/panel_3" clue: "hots" answer: "hotshots" } panels { name: "HOTS (1)" path: "Panels/Entry/panel_6" clue: "hots" answer: "hots" } panels { name: "HEIGHT (2)" path: "Panels/Entry/panel_4" clue: "height" answer: "eight" symbols: SPARKLES } panels { name: "HEIGHT (1)" path: "Panels/Entry/panel_15" clue: "height" answer: "height" } panels { name: "HEIGHT (3)" path: "Panels/Entry/panel_5" clue: "height" answer: "high" symbols: SPARKLES } panels { name: "HEIGHT (4)" path: "Panels/Entry/panel_9" clue: "height" answer: "hit" symbols: SPARKLES } panels { name: "HEIGHT (5)" path: "Panels/Entry/panel_10" clue: "height" answer: "hi" symbols: SPARKLES } panels { name: "HEIGHT (6)" path: "Panels/Entry/panel_11" clue: "height" answer: "i" symbols: SPARKLES } panels { name: "QUESTION" path: "Panels/Entry/panel" clue: "question" answer: "which" symbols: EXAMPLE } panels { name: "INTUITION" path: "Panels/Entry/panel2" clue: "intuition" answer: "hunch" symbols: SUN } panels { name: "HI" path: "Panels/Entry/panel5" clue: "hi" answer: "high" symbols: ZERO } panels { name: "I" path: "Panels/Entry/panel6" clue: "i" answer: "eye" symbols: ZERO } panels { name: "?" path: "Panels/Entry/panel_16" clue: "" answer: "wish" symbols: QUESTION } panels { name: "HAND" path: "Panels/Entry/panel_17" clue: "hand" answer: "harm" symbols: BOXES symbols: EVAL } panels { name: "? HAND" path: "Panels/Entry/panel_18" clue: "" answer: "warm" symbols: LINGO symbols: EVAL } panels { name: "RICHES" path: "Panels/Entry/panel_19" clue: "riches" answer: "wealth" symbols: SUN } panels { name: "? RICHES" path: "Panels/Entry/panel_20" clue: "" answer: "health" symbols: LINGO symbols: EVAL } panels { name: "MISHMASH" path: "Panels/Entry/panel_21" clue: "mishmash" answer: "hash" symbols: EVAL } letters { key: "h" level2: true path: "Components/Collectables/collectable" } paintings { name: "EYERED2" path: "Meshes/eyeRed2" orientation: "east" exit_only: true } ports { name: "CC" path: "Components/Warps/worldport3" orientation: "east" } 'hidden' name='id' value='4104bf038b1a581d2e33d78fec79ba5fd87f4a6b'/>
path: root/data/maps/the_relentless/doors.txtpb
blob: 11f6369bfbbe4005acdf978c5ba35d83c10dcc87 (plain) (blame)
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doors {
  name: "Left/Turn Door"
  type: LOCATION_ONLY
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  location_room: "Turn Room"
}
doors {
  name: "Turn/Shop Door"
  type: LOCATION_ONLY
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  location_room: "Turn Room"
}
doors {
  name: "All Doors"
  type: EVENT
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
}
doors {
  name: "All Panels"
  type: EVENT
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  panels { room: "All" name: "LEFT (1)" }
  panels { room: "All" name: "LEFT (2)" }
  panels { room: "All" name: "EXIT (1)" }
  panels { room: "All" name: "EXIT (2)" }
  panels { room: "All" name: "EXIT (3)" }
  panels { room: "All" name: "MORE (1)" }
  panels { room: "All" name: "MORE (2)" }
  panels { room: "All" name: "HIDE" }
  panels { room: "Left And Turn" name: "HIDE (1)" }
  panels { room: "Left And Turn" name: "HIDE (2)" }
  panels { room: "Left And Turn" name: "HIDE (3)" }
  panels { room: "Left And Turn" name: "LEFT (1)" }
  panels { room: "Left And Turn" name: "LEFT (2)" }
  panels { room: "Left And Turn" name: "MORE (1)" }
  panels { room: "Left And Turn" name: "MORE (2)" }
  panels { room: "Left And Turn" name: "MORE (3)" }
  panels { room: "Left And Turn" name: "MORE (4)" }
  panels { room: "Turn And Shop" name: "LEFT (1)" }
  panels { room: "Turn And Shop" name: "LEFT (2)" }
  panels { room: "Turn And Shop" name: "EXIT (1)" }
  panels { room: "Turn And Shop" name: "EXIT (2)" }
  panels { room: "Turn And Shop" name: "EXIT (3)" }
  panels { room: "Turn And Shop" name: "HIDE (1)" }
  panels { room: "Turn And Shop" name: "HIDE (2)" }
  panels { room: "Turn And Shop" name: "MORE" }
}