name: "Dot Area"
panels {
name: "TUTU (1)"
path: "Panels/Lingo2/panel"
clue: "tutu"
answer: "two"
symbols: ZERO
}
panels {
name: "TO (1)"
path: "Panels/Lingo2/panel1"
clue: "to"
answer: "tutu"
symbols: ZERO
}
panels {
name: "TO (2)"
path: "Panels/Lingo2/panel2"
clue: "to"
answer: "toot"
}
panels {
name: "ON (1)"
path: "Panels/Lingo2/panel3"
clue: "on"
answer: "noon"
}
panels {
name: "ON (2)"
path: "Panels/Lingo2/panel4"
clue: "on"
answer: "onion"
symbols: SPARKLES
}
panels {
name: "RED (1)"
path: "Panels/Lingo2/panel7"
clue: "red"
answer: "redder"
}
panels {
name: "RED (2)"
path: "Panels/Lingo2/panel8"
clue: "red"
answer: "colored"
symbols: SPARKLES
symbols: EXAMPLE
}
panels {
name: "PARE (1)"
path: "Panels/Lingo2/panel9"
clue: "pare"
answer: "prepare"
symbols: SPARKLES
}
panels {
name: "PARE (2)"
path: "Panels/Lingo2/panel10"
clue: "pare"
answer: "reappear"
symbols: ZERO
symbols: ANAGRAM
}
panels {
name: "OUT (1)"
path: "Panels/Lingo2/panel5"
clue: "out"
answer: "output"
symbols: SPARKLES
}
panels {
name: "OUT (2)"
path: "Panels/Lingo2/panel6"
clue: "out"
answer: "cutout"
symbols: SPARKLES
}
panels {
name: "JOKE"
path: "Panels/Lingo2/panel_9"
clue: "joke"
answer: "knock"
symbols: EXAMPLE
}
panels {
name: "DO"
path: "Panels/Lingo2/panel_27"
clue: "do"
answer: "door"
symbols: SPARKLES
}
panels {
name: "DOOR"
path: "Panels/Eval/panel_26_proxying"
clue: "door"
answer: "door"
symbols: EVAL
proxies { answer: "door" path: "Panels/Eval/panel_26_proxyied_1" }
proxies { answer: "do" path: "Panels/Eval/panel_26_proxyied_2" }
}
panels {
name: "TUTU (2)"
path: "Panels/Eval/panel_6"
clue: "tutu"
answer: "tutu"
symbols: ZERO
symbols: EVAL
}
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name: "B Room"
letters {
key: "b"
path: "Components/Collectables/b"
}
paintings {
name: "SPIRAL"
path: "Meshes/spiral"
# TODO: This is too high up to enter. It's also a hint painting.
exit_only: true
}
# TODO: Should these two be independent for shuffling purposes, or always tied
# to the Main Area's port?
ports {
name: "MID"
path: "Components/Warps/worldport4"
orientation: "south"
# This port is in the room immediately after solving the B puzzles, which
# means it seems like it would be inaccessible if you enter the map from the
# painting or from the final port, but entering the O or R areas brings you
# back to the beginning.
}
ports {
name: "FINAL"
path: "Components/Warps/worldport5"
orientation: "south"
}
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