name: "Dot Area" panels { name: "TUTU (1)" path: "Panels/Lingo2/panel" clue: "tutu" answer: "two" symbols: ZERO } panels { name: "TO (1)" path: "Panels/Lingo2/panel1" clue: "to" answer: "tutu" symbols: ZERO } panels { name: "TO (2)" path: "Panels/Lingo2/panel2" clue: "to" answer: "toot" } panels { name: "ON (1)" path: "Panels/Lingo2/panel3" clue: "on" answer: "noon" } panels { name: "ON (2)" path: "Panels/Lingo2/panel4" clue: "on" answer: "onion" symbols: SPARKLES } panels { name: "RED (1)" path: "Panels/Lingo2/panel7" clue: "red" answer: "redder" } panels { name: "RED (2)" path: "Panels/Lingo2/panel8" clue: "red" answer: "colored" symbols: SPARKLES symbols: EXAMPLE } panels { name: "PARE (1)" path: "Panels/Lingo2/panel9" clue: "pare" answer: "prepare" symbols: SPARKLES } panels { name: "PARE (2)" path: "Panels/Lingo2/panel10" clue: "pare" answer: "reappear" symbols: ZERO symbols: ANAGRAM } panels { name: "OUT (1)" path: "Panels/Lingo2/panel5" clue: "out" answer: "output" symbols: SPARKLES } panels { name: "OUT (2)" path: "Panels/Lingo2/panel6" clue: "out" answer: "cutout" symbols: SPARKLES } panels { name: "JOKE" path: "Panels/Lingo2/panel_9" clue: "joke" answer: "knock" symbols: EXAMPLE } panels { name: "DO" path: "Panels/Lingo2/panel_27" clue: "do" answer: "door" symbols: SPARKLES } panels { name: "DOOR" path: "Panels/Eval/panel_26_proxying" clue: "door" answer: "door" symbols: EVAL proxies { answer: "door" path: "Panels/Eval/panel_26_proxyied_1" } proxies { answer: "do" path: "Panels/Eval/panel_26_proxyied_2" } } panels { name: "TUTU (2)" path: "Panels/Eval/panel_6" clue: "tutu" answer: "tutu" symbols: ZERO symbols: EVAL } 7.0.2&id=5e055b88b386e7b6a0d6776fd38dfa1e823edf2a'>commit diff stats
path: root/data/maps/the_orb/rooms/B Room.txtpb
blob: 032464789fc3714c1a87be6b2ecb20cb501074c3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
name: "B Room"
letters {
  key: "b"
  path: "Components/Collectables/b"
}
paintings {
  name: "SPIRAL"
  path: "Meshes/spiral"
  # TODO: This is too high up to enter. It's also a hint painting.
  exit_only: true
}
# TODO: Should these two be independent for shuffling purposes, or always tied
# to the Main Area's port?
ports {
  name: "MID"
  path: "Components/Warps/worldport4"
  orientation: "south"
  # This port is in the room immediately after solving the B puzzles, which
  # means it seems like it would be inaccessible if you enter the map from the
  # painting or from the final port, but entering the O or R areas brings you
  # back to the beginning.
}
ports {
  name: "FINAL"
  path: "Components/Warps/worldport5"
  orientation: "south"
}