name: "Anti Room" display_name: "Repetitive" # Ignore the collectible. The mod should remove it and the back wall too. panels { name: "HA (1)" path: "Panels/Entry/panel_7" clue: "ha" answer: "haha" } panels { name: "HA (2)" path: "Panels/Entry/panel_8" clue: "ha" answer: "hahaha" } panels { name: "HA (3)" path: "Panels/Entry/panel_12" clue: "ha" answer: "hahahaha" } panels { name: "HA (4)" path: "Panels/Entry/panel_13" clue: "ha" answer: "hahahahaha" } panels { name: "HA (5)" path: "Panels/Entry/panel_14" clue: "ha" answer: "hahahahahaha" } panels { name: "TWO" path: "Panels/Entry/panel3" clue: "two" answer: "digit" symbols: EXAMPLE } panels { name: "EYE" path: "Panels/Entry/panel4" clue: "eye" answer: "iris" symbols: BOXES } b217e'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_lively/doors.txtpb
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doors {
  name: "Door"
  type: EVENT
  panels { room: "Puzzle Room" name: "LIONESS" }
  panels { room: "Puzzle Room" name: "QUEEN" }
  panels { room: "Puzzle Room" name: "SOPRANO" }
  panels { room: "Puzzle Room" name: "AUNT" }
  panels { room: "Puzzle Room" name: "SON" }
  panels { room: "Puzzle Room" name: "BASS" }
  panels { room: "Puzzle Room" name: "FATHER" }
  panels { room: "Puzzle Room" name: "ROOSTER" }
}