name: "Anti Room" # Ignore the collectible. The mod should remove it and the back wall too. panels { name: "HA (1)" path: "Panels/Entry/panel_7" clue: "ha" answer: "haha" } panels { name: "HA (2)" path: "Panels/Entry/panel_8" clue: "ha" answer: "hahaha" } panels { name: "HA (3)" path: "Panels/Entry/panel_12" clue: "ha" answer: "hahahaha" } panels { name: "HA (4)" path: "Panels/Entry/panel_13" clue: "ha" answer: "hahahahaha" } panels { name: "HA (5)" path: "Panels/Entry/panel_14" clue: "ha" answer: "hahahahahaha" } panels { name: "TWO" path: "Panels/Entry/panel3" clue: "two" answer: "digit" symbols: EXAMPLE } panels { name: "EYE" path: "Panels/Entry/panel4" clue: "eye" answer: "iris" symbols: BOXES } ' value='ab544e78d9f67e00a5ac42b002007d11dd51a659'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_wondrous/doors.txtpb
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doors {
  name: "Front Door"
  type: EVENT
  panels { room: "Entry" name: "WONDER" }
}
doors {
  name: "Shrink Door"
  type: STANDARD
  receivers: "Components/Doors/wonderlandDoor2/animationListener2"
  panels { room: "Regular" name: "SHRINK" }
  location_room: "Regular"
}
doors {
  name: "Big Door"
  type: EVENT
  panels { room: "Huge" name: "SHRINK" }
  panels { room: "Huge" name: "IRE" }
  panels { room: "Huge" name: "BRIE" }
  panels { room: "Huge" name: "WICK" }
  panels { room: "Huge" name: "BARK" }
  panels { room: "Huge" name: "HARE" }
  panels { room: "Huge" name: "CHIME" }
  panels { room: "Huge" name: "LIBRARY" }
}