name: "Anti Room" panels { name: "HA (1)" path: "Panels/Entry/panel_7" clue: "ha" answer: "haha" } panels { name: "HA (2)" path: "Panels/Entry/panel_8" clue: "ha" answer: "hahaha" } panels { name: "HA (3)" path: "Panels/Entry/panel_12" clue: "ha" answer: "hahahaha" } panels { name: "HA (4)" path: "Panels/Entry/panel_13" clue: "ha" answer: "hahahahaha" } panels { name: "HA (5)" path: "Panels/Entry/panel_14" clue: "ha" answer: "hahahahahaha" } panels { name: "TWO" path: "Panels/Entry/panel3" clue: "two" answer: "digit" symbols: EXAMPLE } panels { name: "EYE (1)" path: "Panels/Entry/panel4" clue: "eye" answer: "iris" symbols: BOXES } panels { # This appears after grabbing the anti-collectable. name: "EYE (2)" path: "Components/Doors/Door3/Hinge/panel_i" clue: "eye" answer: "i" symbols: ZERO } ='h' onchange='this.form.submit();'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_bearer/rooms/Yellow Vegetable.txtpb
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name: "Yellow Vegetable"
display_name: "Main Area"
panels {
  name: "CAKE"
  path: "Panels/Orange/panel_1"
  clue: "cake"
  answer: "carrot"
  symbols: "example"
}