connections {
from_room: "Main Room"
to_room: "Entry Connector"
door { name: "Entry Entrance" }
}
connections {
from_room: "Main Room"
to_room: "Plaza Connector"
door { name: "Plaza Entrance" }
oneway: true
}
connections {
from_room: "Plaza Connector"
to_room: "Main Room"
oneway: true
}
connections {
from_room: "Main Room"
to_room: "Anti Room"
door { name: "Anti-Collectable Room" }
}
connections {
from_room: "Main Room"
to_room: "Dot Area"
door { name: "Dot Area Entrance" }
}
connections {
from_room: "Dot Area"
to_room: "Lime Room"
door { name: "Lime Door" }
}
connections {
from_room: "Dot Area"
to_room: "Cyan Room"
door { name: "Cyan Door" }
}
connections {
from_room: "Dot Area"
to_room: "Magenta Room"
door { name: "Magenta Door" }
}
connections {
from_room: "Dot Area"
to_room: "Yellow Room"
door { name: "Yellow Door" }
}
connections {
from_room: "Dot Area"
to_room: "Mastery Room"
door { name: "Mastery Door" }
}
n value='daed-only'>daed-only
loc-refactor
main
multiplayer
blob: 77f0ae3585e5e61f7edf76cba318fad2cc780f91 (
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from dataclasses import dataclass
from Options import PerGameCommonOptions , Toggle
class ShuffleDoors ( Toggle ):
"""If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements."""
display_name = "Shuffle Doors"
@dataclass
class Lingo2Options ( PerGameCommonOptions ):
shuffle_doors : ShuffleDoors