connections { from_room: "Main Room" to_room: "Entry Connector" door { name: "Entry Entrance" } } connections { from_room: "Main Room" to_room: "Plaza Connector" door { name: "Plaza Entrance" } oneway: true } connections { from_room: "Plaza Connector" to_room: "Main Room" oneway: true } connections { from_room: "Main Room" to_room: "Anti Room" door { name: "Anti-Collectable Room" } } connections { from_room: "Main Room" to_room: "Dot Area" door { name: "Dot Area Entrance" } } connections { from_room: "Dot Area" to_room: "Lime Room" door { name: "Lime Door" } } connections { from_room: "Dot Area" to_room: "Cyan Room" door { name: "Cyan Door" } } connections { from_room: "Dot Area" to_room: "Magenta Room" door { name: "Magenta Door" } } connections { from_room: "Dot Area" to_room: "Yellow Room" door { name: "Yellow Door" } } connections { from_room: "Dot Area" to_room: "Mastery Room" door { name: "Mastery Door" } } n value='daed-only'>daed-only Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/apworld/options.py
blob: 77f0ae3585e5e61f7edf76cba318fad2cc780f91 (plain) (blame)
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from dataclasses import dataclass

from Options import PerGameCommonOptions, Toggle


class ShuffleDoors(Toggle):
    """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements."""
    display_name = "Shuffle Doors"


@dataclass
class Lingo2Options(PerGameCommonOptions):
    shuffle_doors: ShuffleDoors