doors { name: "Left/Turn Door" type: LOCATION_ONLY panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } location_room: "Turn Room" } doors { name: "Turn/Shop Door" type: LOCATION_ONLY panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } location_room: "Turn Room" } doors { name: "All Doors" type: EVENT panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } } doors { name: "All Panels" type: EVENT panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } panels { room: "All" name: "LEFT (1)" } panels { room: "All" name: "LEFT (2)" } panels { room: "All" name: "EXIT (1)" } panels { room: "All" name: "EXIT (2)" } panels { room: "All" name: "EXIT (3)" } panels { room: "All" name: "MORE (1)" } panels { room: "All" name: "MORE (2)" } panels { room: "All" name: "HIDE" } panels { room: "Left And Turn" name: "HIDE (1)" } panels { room: "Left And Turn" name: "HIDE (2)" } panels { room: "Left And Turn" name: "HIDE (3)" } panels { room: "Left And Turn" name: "LEFT (1)" } panels { room: "Left And Turn" name: "LEFT (2)" } panels { room: "Left And Turn" name: "MORE (1)" } panels { room: "Left And Turn" name: "MORE (2)" } panels { room: "Left And Turn" name: "MORE (3)" } panels { room: "Left And Turn" name: "MORE (4)" } panels { room: "Turn And Shop" name: "LEFT (1)" } panels { room: "Turn And Shop" name: "LEFT (2)" } panels { room: "Turn And Shop" name: "EXIT (1)" } panels { room: "Turn And Shop" name: "EXIT (2)" } panels { room: "Turn And Shop" name: "EXIT (3)" } panels { room: "Turn And Shop" name: "HIDE (1)" } panels { room: "Turn And Shop" name: "HIDE (2)" } panels { room: "Turn And Shop" name: "MORE" } } 6aa'>maps/the_bearer/rooms/Red Town.txtpb
blob: 8a29cedcd636f43f193ba70d7a9dfac437fb02de (plain) (blame)
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name: "Red Town"
display_name: "Main Area"
panels {
  name: "DESTRUCTION"
  path: "Panels/Orange/panel_3"
  clue: "destruction"
  answer: "construction"
  symbols: SUN
}