doors { name: "Repetitive Entrance" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } location_room: "Main Area" } doors { name: "Symbolic Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } } doors { name: "Sirenic Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_8" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } } doors { name: "Turtle Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "COURTYARD" } location_room: "Main Area" } doors { name: "Top Left Door" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } location_room: "Center Room" } doors { name: "Top Right Door" type: ITEM_ONLY receivers: "Components/Doors/entry_7" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Bottom Left Door" type: ITEM_ONLY receivers: "Components/Doors/entry_5" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Bottom Right Door" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Top Left Puzzles" type: LOCATION_ONLY panels { room: "Top Left Room" name: "BARE SOD" } panels { room: "Top Left Room" name: "SOD" } panels { room: "Top Left Room" name: "BARE" } panels { room: "Top Left Room" name: "KNOT TECTONIC" } panels { room: "Top Left Room" name: "TECTONIC" } panels { room: "Top Left Room" name: "KNOT" } panels { room: "Top Left Room" name: "SURE TEMPER" } panels { room: "Top Left Room" name: "TEMPER" } panels { room: "Top Left Room" name: "SURE" } panels { room: "Top Left Room" name: "BACKPACK SILVER" } panels { room: "Top Left Room" name: "COLOR (2)" } panels { room: "Top Left Room" name: "SILVER" } panels { room: "Top Left Room" name: "BACKPACK" } panels { room: "Top Left Room" name: "COLOR WHOLE" } panels { room: "Top Left Room" name: "WHOLE" } panels { room: "Top Left Room" name: "COLOR (1)" } panels { room: "Top Left Room" name: "CHILL BEAR" } panels { room: "Top Left Room" name: "BEAR" } panels { room: "Top Left Room" name: "CHILL" } panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" } panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" } panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" } location_room: "Top Left Room" } doors { name: "Top Right Puzzles" type: LOCATION_ONLY panels { room: "Top Right Room" name: "RIGHT WING" } panels { room: "Top Right Room" name: "WING" } panels { room: "Top Right Room" name: "RIGHT" } panels { room: "Top Right Room" name: "TYPIST BEAR" } panels { room: "Top Right Room" name: "BEAR" } panels { room: "Top Right Room" name: "TYPIST" } panels { room: "Top Right Room" name: "HALVES ANNOYED" } panels { room: "Top Right Room" name: "ANNOYED" } panels { room: "Top Right Room" name: "HALVES" } panels { room: "Top Right Room" name: "SOUR GOOD" } panels { room: "Top Right Room" name: "GOOD" } panels { room: "Top Right Room" name: "SOUR" } panels { room: "Top Right Room" name: "HOLE TIME" } panels { room: "Top Right Room" name: "TIME" } panels { room: "Top Right Room" name: "HOLE" } panels { room: "Top Right Room" name: "KNOT CHEF" } panels { room: "Top Right Room" name: "CHEF" } panels { room: "Top Right Room" name: "KNOT" } panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" } panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" } panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" } location_room: "Top Right Room" } doors { name: "Bottom Left Puzzles" type: LOCATION_ONLY panels { room: "Bottom Left Room" name: "SHELL (1)" } panels { room: "Bottom Left Room" name: "SHELL (2)" } panels { room: "Bottom Left Room" name: "SHELL (3)" } panels { room: "Bottom Left Room" name: "SHELL (4)" } panels { room: "Bottom Left Room" name: "SHELL (5)" } panels { room: "Bottom Left Room" name: "SHELL (6)" } location_room: "Bottom Left Room" } doors { name: "Bottom Right Puzzles" type: LOCATION_ONLY panels { room: "Bottom Right Room" name: "FLY" } panels { room: "Bottom Right Room" name: "DECLOG" } panels { room: "Bottom Right Room" name: "SWING" } panels { room: "Bottom Right Room" name: "HIBERNATE" } panels { room: "Bottom Right Room" name: "HONEY" } panels { room: "Bottom Right Room" name: "INJECT" } location_room: "Bottom Right Room" } doors { name: "Mastery" type: EVENT panels { room: "Top Left Room" name: "BARE SOD" } panels { room: "Top Left Room" name: "SOD" } panels { room: "Top Left Room" name: "BARE" } panels { room: "Top Left Room" name: "KNOT TECTONIC" } panels { room: "Top Left Room" name: "TECTONIC" } panels { room: "Top Left Room" name: "KNOT" } panels { room: "Top Left Room" name: "SURE TEMPER" } panels { room: "Top Left Room" name: "TEMPER" } panels { room: "Top Left Room" name: "SURE" } panels { room: "Top Left Room" name: "BACKPACK SILVER" } panels { room: "Top Left Room" name: "COLOR (2)" } panels { room: "Top Left Room" name: "SILVER" } panels { room: "Top Left Room" name: "BACKPACK" } panels { room: "Top Left Room" name: "COLOR WHOLE" } panels { room: "Top Left Room" name: "WHOLE" } panels { room: "Top Left Room" name: "COLOR (1)" } panels { room: "Top Left Room" name: "CHILL BEAR" } panels { room: "Top Left Room" name: "BEAR" } panels { room: "Top Left Room" name: "CHILL" } panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" } panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" } panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" } panels { room: "Top Right Room" name: "RIGHT WING" } panels { room: "Top Right Room" name: "WING" } panels { room: "Top Right Room" name: "RIGHT" } panels { room: "Top Right Room" name: "TYPIST BEAR" } panels { room: "Top Right Room" name: "BEAR" } panels { room: "Top Right Room" name: "TYPIST" } panels { room: "Top Right Room" name: "HALVES ANNOYED" } panels { room: "Top Right Room" name: "ANNOYED" } panels { room: "Top Right Room" name: "HALVES" } panels { room: "Top Right Room" name: "SOUR GOOD" } panels { room: "Top Right Room" name: "GOOD" } panels { room: "Top Right Room" name: "SOUR" } panels { room: "Top Right Room" name: "HOLE TIME" } panels { room: "Top Right Room" name: "TIME" } panels { room: "Top Right Room" name: "HOLE" } panels { room: "Top Right Room" name: "KNOT CHEF" } panels { room: "Top Right Room" name: "CHEF" } panels { room: "Top Right Room" name: "KNOT" } panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" } panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" } panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" } panels { room: "Bottom Left Room" name: "SHELL (1)" } panels { room: "Bottom Left Room" name: "SHELL (2)" } panels { room: "Bottom Left Room" name: "SHELL (3)" } panels { room: "Bottom Left Room" name: "SHELL (4)" } panels { room: "Bottom Left Room" name: "SHELL (5)" } panels { room: "Bottom Left Room" name: "SHELL (6)" } panels { room: "Bottom Right Room" name: "FLY" } panels { room: "Bottom Right Room" name: "DECLOG" } panels { room: "Bottom Right Room" name: "SWING" } panels { room: "Bottom Right Room" name: "HIBERNATE" } panels { room: "Bottom Right Room" name: "HONEY" } panels { room: "Bottom Right Room" name: "INJECT" } }