doors { name: "Repetitive Entrance" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } location_room: "Main Area" } doors { name: "Symbolic Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } } doors { name: "Sirenic Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_8" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } } doors { name: "Turtle Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "COURTYARD" } location_room: "Main Area" } doors { name: "Northwest Door" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } location_room: "Center Room" location_name: "First Room" } doors { name: "Northeast Door" type: ITEM_ONLY receivers: "Components/Doors/entry_7" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Southwest Door" type: ITEM_ONLY receivers: "Components/Doors/entry_5" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Southeast Door" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Northwest Puzzles" type: LOCATION_ONLY panels { room: "Top Left Room" name: "BARE SOD" } panels { room: "Top Left Room" name: "SOD" } panels { room: "Top Left Room" name: "BARE" } panels { room: "Top Left Room" name: "KNOT TECTONIC" } panels { room: "Top Left Room" name: "TECTONIC" } panels { room: "Top Left Room" name: "KNOT" } panels { room: "Top Left Room" name: "SURE TEMPER" } panels { room: "Top Left Room" name: "TEMPER" } panels { room: "Top Left Room" name: "SURE" } panels { room: "Top Left Room" name: "BACKPACK SILVER" } panels { room: "Top Left Room" name: "COLOR (2)" } panels { room: "Top Left Room" name: "SILVER" } panels { room: "Top Left Room" name: "BACKPACK" } panels { room: "Top Left Room" name: "COLOR WHOLE" } panels { room: "Top Left Room" name: "WHOLE" } panels { room: "Top Left Room" name: "COLOR (1)" } panels { room: "Top Left Room" name: "CHILL BEAR" } panels { room: "Top Left Room" name: "BEAR" } panels { room: "Top Left Room" name: "CHILL" } panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" } panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" } panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" } location_room: "Top Left Room" } doors { name: "Northeast Puzzles" type: LOCATION_ONLY panels { room: "Top Right Room" name: "RIGHT WING" } panels { room: "Top Right Room" name: "WING" } panels { room: "Top Right Room" name: "RIGHT" } panels { room: "Top Right Room" name: "TYPIST BEAR" } panels { room: "Top Right Room" name: "BEAR" } panels { room: "Top Right Room" name: "TYPIST" } panels { room: "Top Right Room" name: "HALVES ANNOYED" } panels { room: "Top Right Room" name: "ANNOYED" } panels { room: "Top Right Room" name: "HALVES" } panels { room: "Top Right Room" name: "SOUR GOOD" } panels { room: "Top Right Room" name: "GOOD" } panels { room: "Top Right Room" name: "SOUR" } panels { room: "Top Right Room" name: "HOLE TIME" } panels { room: "Top Right Room" name: "TIME" } panels { room: "Top Right Room" name: "HOLE" } panels { room: "Top Right Room" name: "KNOT CHEF" } panels { room: "Top Right Room" name: "CHEF" } panels { room: "Top Right Room" name: "KNOT" } panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" } panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" } panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" } location_room: "Top Right Room" } doors { name: "Southwest Puzzles" type: LOCATION_ONLY panels { room: "Bottom Left Room" name: "SHELL (1)" } panels { room: "Bottom Left Room" name: "SHELL (2)" } panels { room: "Bottom Left Room" name: "SHELL (3)" } panels { room: "Bottom Left Room" name: "SHELL (4)" } panels { room: "Bottom Left Room" name: "SHELL (5)" } panels { room: "Bottom Left Room" name: "SHELL (6)" } location_room: "Bottom Left Room" } doors { name: "Southeast Puzzles" type: LOCATION_ONLY panels { room: "Bottom Right Room" name: "FLY" } panels { room: "Bottom Right Room" name: "DECLOG" } panels { room: "Bottom Right Room" name: "SWING" } panels { room: "Bottom Right Room" name: "HIBERNATE" } panels { room: "Bottom Right Room" name: "HONEY" } panels { room: "Bottom Right Room" name: "INJECT" } location_room: "Bottom Right Room" } doors { name: "Mastery" type: EVENT panels { room: "Top Left Room" name: "BARE SOD" } panels { room: "Top Left Room" name: "SOD" } panels { room: "Top Left Room" name: "BARE" } panels { room: "Top Left Room" name: "KNOT TECTONIC" } panels { room: "Top Left Room" name: "TECTONIC" } panels { room: "Top Left Room" name: "KNOT" } panels { room: "Top Left Room" name: "SURE TEMPER" } panels { room: "Top Left Room" name: "TEMPER" } panels { room: "Top Left Room" name: "SURE" } panels { room: "Top Left Room" name: "BACKPACK SILVER" } panels { room: "Top Left Room" name: "COLOR (2)" } panels { room: "Top Left Room" name: "SILVER" } panels { room: "Top Left Room" name: "BACKPACK" } panels { room: "Top Left Room" name: "COLOR WHOLE" } panels { room: "Top Left Room" name: "WHOLE" } panels { room: "Top Left Room" name: "COLOR (1)" } panels { room: "Top Left Room" name: "CHILL BEAR" } panels { room: "Top Left Room" name: "BEAR" } panels { room: "Top Left Room" name: "CHILL" } panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" } panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" } panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" } panels { room: "Top Right Room" name: "RIGHT WING" } panels { room: "Top Right Room" name: "WING" } panels { room: "Top Right Room" name: "RIGHT" } panels { room: "Top Right Room" name: "TYPIST BEAR" } panels { room: "Top Right Room" name: "BEAR" } panels { room: "Top Right Room" name: "TYPIST" } panels { room: "Top Right Room" name: "HALVES ANNOYED" } panels { room: "Top Right Room" name: "ANNOYED" } panels { room: "Top Right Room" name: "HALVES" } panels { room: "Top Right Room" name: "SOUR GOOD" } panels { room: "Top Right Room" name: "GOOD" } panels { room: "Top Right Room" name: "SOUR" } panels { room: "Top Right Room" name: "HOLE TIME" } panels { room: "Top Right Room" name: "TIME" } panels { room: "Top Right Room" name: "HOLE" } panels { room: "Top Right Room" name: "KNOT CHEF" } panels { room: "Top Right Room" name: "CHEF" } panels { room: "Top Right Room" name: "KNOT" } panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" } panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" } panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" } panels { room: "Bottom Left Room" name: "SHELL (1)" } panels { room: "Bottom Left Room" name: "SHELL (2)" } panels { room: "Bottom Left Room" name: "SHELL (3)" } panels { room: "Bottom Left Room" name: "SHELL (4)" } panels { room: "Bottom Left Room" name: "SHELL (5)" } panels { room: "Bottom Left Room" name: "SHELL (6)" } panels { room: "Bottom Right Room" name: "FLY" } panels { room: "Bottom Right Room" name: "DECLOG" } panels { room: "Bottom Right Room" name: "SWING" } panels { room: "Bottom Right Room" name: "HIBERNATE" } panels { room: "Bottom Right Room" name: "HONEY" } panels { room: "Bottom Right Room" name: "INJECT" } } mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
name: "Books Puzzles"
type: LOCATION_ONLY
panels { room: "Main Area" name: "DUCKS" }
panels { room: "Main Area" name: "BREAK" }
panels { room: "Main Area" name: "LIGHTNING" }
panels { room: "Main Area" name: "BRAIN" }
panels { room: "Main Area" name: "STONE" }
panels { room: "Main Area" name: "MUTANT" }
panels { room: "Main Area" name: "DAY" }
panels { room: "Main Area" name: "CARNIVAL" }
panels { room: "Main Area" name: "LARKS" }
panels { room: "Main Area" name: "COBRAS" }
panels { room: "Main Area" name: "STIM" }
panels { room: "Main Area" name: "ALIVE" }
location_room: "Main Area"
}
doors {
name: "Games Puzzles"
type: LOCATION_ONLY
panels { room: "Main Area" name: "BALD" }
panels { room: "Main Area" name: "FENCE" }
panels { room: "Main Area" name: "LIFE" }
panels { room: "Main Area" name: "POOL" }
panels { room: "Main Area" name: "CARDS" }
panels { room: "Main Area" name: "CIRCUS" }
panels { room: "Main Area" name: "DRESS" }
panels { room: "Main Area" name: "BLOCK" }
panels { room: "Main Area" name: "STAB" }
panels { room: "Main Area" name: "TADPOLES" }
location_room: "Main Area"
}
doors {
name: "N Entered"
type: EVENT
keyholders { room: "Main Area" name: "N" key: "n" }
}