#include "Windows.h"
#include "Richedit.h"
#include "Version.h"
#include <cassert>
#include <iostream>
#include <string>
#include <thread>
#include "Memory.h"
#include "Random.h"
#include "Randomizer.h"
// Heartbeat is defined to 0x401 by Memory.h
#define RANDOMIZE_READY 0x402
#define RANDOMIZING 0403
#define RANDOMIZE_DONE 0x404
#define RANDOMIZE_CHALLENGE_DONE 0x405
#define CHALLENGE_ONLY 0x406
#define DISABLE_SNIPES 0x407
#define SPEED_UP_AUTOSCROLLERS 0x408
/* ------- Temp ------- */
#include "Puzzle.h"
#include "Solver.h"
#include "Randomizer2.h"
#include "PuzzleSerializer.h"
#include <sstream>
#define TMP1 0x501
#define TMP2 0x502
#define TMP3 0x503
#define TMP4 0x504
HWND g_panelId;
Puzzle g_puzzle;
std::shared_ptr<Randomizer2> g_randomizer2;
/* ------- Temp ------- */
// Globals
HWND g_hwnd;
HWND g_seed;
HWND g_randomizerStatus;
HINSTANCE g_hInstance;
auto g_witnessProc = std::make_shared<Memory>(L"witness64_d3d11.exe");
std::shared_ptr<Randomizer> g_randomizer;
void SetRandomSeed();
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_DESTROY) {
PostQuitMessage(0);
} else if (message == WM_NOTIFY) {
MSGFILTER* m = (MSGFILTER *)lParam;
if (m->msg == WM_KEYDOWN && m->wParam == VK_RETURN) {
if (IsWindowEnabled(g_randomizerStatus) == TRUE) {
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZING, NULL);
return 1; // Non-zero to indicate that message was handled
}
}
} else if (message == WM_COMMAND || message == WM_TIMER || message == WM_NOTIFY) {
switch (LOWORD(wParam)) {
case HEARTBEAT:
switch ((ProcStatus)lParam) {
case ProcStatus::NotRunning:
// Shut down randomizer, wait for startup
if (g_randomizer) {
g_randomizer = nullptr;
g_randomizer2 = nullptr;
EnableWindow(g_randomizerStatus, FALSE);
}
break;
case ProcStatus::Running:
if (!g_randomizer) {
g_randomizer = std::make_shared<Randomizer>(g_witnessProc);
g_randomizer2 = std::make_shared<Randomizer2>(g_witnessProc);
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL);
}
break;
case ProcStatus::NewGame: // This status will fire only once per new game
SetWindowText(g_seed, L"");
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL);
break;
}
break;
case RANDOMIZE_READY:
EnableWindow(g_randomizerStatus, TRUE);
if (IsDlgButtonChecked(hwnd, CHALLENGE_ONLY)) {
SetWindowText(g_randomizerStatus, L"Randomize Challenge");
} else {
SetWindowText(g_randomizerStatus, L"Randomize");
}
break;
case RANDOMIZING:
if (!g_randomizer) break; // E.g. an enter press at the wrong time
EnableWindow(g_randomizerStatus, FALSE);
SetRandomSeed();
std::thread([]{
if (IsDlgButtonChecked(g_hwnd, DISABLE_SNIPES)) {
g_randomizer->PreventSnipes();
}
if (IsDlgButtonChecked(g_hwnd, SPEED_UP_AUTOSCROLLERS)) {
g_randomizer->AdjustSpeed();
}
if (IsDlgButtonChecked(g_hwnd, CHALLENGE_ONLY)) {
SetWindowText(g_randomizerStatus, L"Randomizing Challenge...");
g_randomizer->RandomizeChallenge();
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_CHALLENGE_DONE, NULL);
} else {
SetWindowText(g_randomizerStatus, L"Randomizing...");
g_randomizer->Randomize();
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_DONE, NULL);
}
}).detach();
break;
case RANDOMIZE_DONE:
EnableWindow(g_randomizerStatus, FALSE);
SetWindowText(g_randomizerStatus, L"Randomized!");
break;
case RANDOMIZE_CHALLENGE_DONE:
EnableWindow(g_randomizerStatus, FALSE);
SetWindowText(g_randomizerStatus, L"Randomized Challenge!");
std::thread([]{
// Allow re-randomization for challenge -- it doesn't break the rest of the game.
std::this_thread::sleep_for(std::chrono::seconds(10));
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL);
}).detach();
break;
case CHALLENGE_ONLY:
CheckDlgButton(hwnd, CHALLENGE_ONLY, !IsDlgButtonChecked(hwnd, CHALLENGE_ONLY));
if (IsWindowEnabled(g_randomizerStatus)) {
PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL);
}
break;
case DISABLE_SNIPES:
CheckDlgButton(hwnd, DISABLE_SNIPES, !IsDlgButtonChecked(hwnd, DISABLE_SNIPES));
break;
case SPEED_UP_AUTOSCROLLERS:
CheckDlgButton(hwnd, SPEED_UP_AUTOSCROLLERS, !IsDlgButtonChecked(hwnd, SPEED_UP_AUTOSCROLLERS));
break;
case TMP1:
{
std::wstring text(128, L'\0');
int length = GetWindowText(g_panelId, text.data(), static_cast<int>(text.size()));
text.resize(length);
std::wstringstream s;
int panelId;
s << text;
s >> std::hex >> panelId;
g_puzzle = PuzzleSerializer(g_witnessProc).ReadPuzzle(panelId);
}
break;
case TMP2:
{
std::wstring text(128, L'\0');
int length = GetWindowText(g_panelId, text.data(), static_cast<int>(text.size()));
text.resize(length);
std::wstringstream s;
int panelId;
s << text;
s >> std::hex >> panelId;
PuzzleSerializer(g_witnessProc).WritePuzzle(g_puzzle, panelId);
}
break;
case TMP3:
Solver::Solve(g_puzzle);
break;
case TMP4:
SetRandomSeed();
g_randomizer2->Randomize();
}
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
void SetRandomSeed() {
std::wstring text(128, L'\0');
int length = GetWindowText(g_seed, text.data(), static_cast<int>(text.size()));
if (length > 0) { // Set seed
text.resize(length);
Random::SetSeed(_wtoi(text.c_str()));
} else { // Random seed
int seed = Random::RandInt(0, 999999);
SetWindowText(g_seed, std::to_wstring(seed).c_str());
RedrawWindow(g_seed, NULL, NULL, RDW_UPDATENOW);
Random::SetSeed(seed);
}
}
HWND CreateLabel(int x, int y, int width, LPCWSTR text) {
return CreateWindow(L"STATIC", text,
WS_TABSTOP | WS_VISIBLE | WS_CHILD | SS_LEFT,
x, y, width, 16, g_hwnd, NULL, g_hInstance, NULL);
}
HWND CreateText(int x, int y, int width, LPCWSTR defaultText = L"") {
return CreateWindow(MSFTEDIT_CLASS, defaultText,
WS_TABSTOP | WS_VISIBLE | WS_CHILD | WS_BORDER,
x, y, width, 26, g_hwnd, NULL, g_hInstance, NULL);
}
#pragma warning(push)
#pragma warning(disable: 4312)
HWND CreateButton(int x, int y, int width, LPCWSTR text, int message) {
return CreateWindow(L"BUTTON", text,
WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
x, y, width, 26, g_hwnd, (HMENU)message, g_hInstance, NULL);
}
HWND CreateCheckbox(int x, int y, int message) {
return CreateWindow(L"BUTTON", L"",
WS_VISIBLE | WS_CHILD | BS_CHECKBOX,
x, y, 12, 12, g_hwnd, (HMENU)message, g_hInstance, NULL);
}
#pragma warning(pop)
int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) {
LoadLibrary(L"Msftedit.dll");
WNDCLASSW wndClass = {
CS_HREDRAW | CS_VREDRAW,
WndProc,
0,
0,
hInstance,
NULL,
LoadCursor(nullptr, IDC_ARROW),
(HBRUSH)(COLOR_WINDOW+1),
WINDOW_CLASS,
WINDOW_CLASS,
};
RegisterClassW(&wndClass);
g_hInstance = hInstance;
RECT rect;
GetClientRect(GetDesktopWindow(), &rect);
g_hwnd = CreateWindow(WINDOW_CLASS, PRODUCT_NAME, WS_OVERLAPPEDWINDOW,
rect.right - 550, 200, 500, 500, nullptr, nullptr, hInstance, nullptr);
CreateLabel(390, 15, 90, L"Version: " VERSION_STR);
g_seed = CreateText(10, 10, 100);
PostMessage(g_seed, EM_SETEVENTMASK, 0, ENM_KEYEVENTS);
g_randomizerStatus = CreateButton(120, 10, 180, L"Randomize", RANDOMIZING);
EnableWindow(g_randomizerStatus, FALSE);
CreateCheckbox(10, 300, CHALLENGE_ONLY);
CreateLabel(30, 300, 200, L"Randomize the challenge only");
CreateCheckbox(10, 320, DISABLE_SNIPES);
CheckDlgButton(g_hwnd, DISABLE_SNIPES, TRUE);
CreateLabel(30, 320, 240, L"Disable Swamp and Shadows snipes");
CreateCheckbox(10, 340, SPEED_UP_AUTOSCROLLERS);
CreateLabel(30, 340, 205, L"Speed up various autoscrollers");
g_panelId = CreateText(200, 100, 100, L"A3B2");
CreateButton(200, 130, 100, L"Read", TMP1);
CreateButton(200, 160, 100, L"Write", TMP2);
CreateButton(200, 190, 100, L"Solve", TMP3);
CreateButton(200, 220, 100, L"Randomize2", TMP4);
g_witnessProc->StartHeartbeat(g_hwnd);
ShowWindow(g_hwnd, nCmdShow);
UpdateWindow(g_hwnd);
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0) == TRUE) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}