doors {
name: "Main Room Puzzles"
type: LOCATION_ONLY
panels { room: "Obverse Side" name: "PUN" }
panels { room: "Obverse Side" name: "UP" }
panels { room: "Obverse Side" name: "PUT" }
panels { room: "Obverse Side" name: "PUNT" }
panels { room: "Obverse Side" name: "FIGHT" }
location_room: "Obverse Side"
}
doors {
name: "P Door"
type: STANDARD
receivers: "Components/Doors/p_enterer"
panels { room: "Obverse Side" name: "LINT" }
panels { room: "Obverse Side" name: "TURN" }
panels { room: "Obverse Side" name: "HOT" }
panels { room: "Obverse Side" name: "OUT" }
panels { room: "Obverse Side" name: "TON" }
panels { room: "Obverse Side" name: "HUT" }
panels { room: "Obverse Side" name: "ION" }
panels { room: "Obverse Side" name: "CUT" }
panels { room: "Obverse Side" name: "FUN" }
location_room: "Obverse Side"
location_name: "Obverse Side Room"
}
doors {
name: "Giant P"
type: EVENT
doors { name: "P Door" }
keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
name: "R Entered"
type: EVENT
keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
name: "P Entered"
type: EVENT
keyholders { room: "Obverse Side" name: "L" key: "p" }
}
doors {
name: "L Entered"
type: EVENT
# It does this in vanilla, but I'm specifying it so that the Control Center
# Entrance door doesn't override it.
receivers: "Components/Doors/controlDoor"
keyholders { room: "Obverse Side" name: "L" key: "l" }
}
doors {
name: "Control Center Entrance"
type: LOCATION_ONLY
#receivers: "Components/Doors/controlDoor"
panels { room: "Control Center Entrance" name: "RETURN" }
location_room: "Control Center Entrance"
}
doors {
name: "F Door"
type: STANDARD
receivers: "Components/Doors/f_enterer"
panels { room: "Reverse Side" name: "BRO" }
panels { room: "Reverse Side" name: "FOUR" }
panels { room: "Reverse Side" name: "FINCH" }
panels { room: "Reverse Side" name: "CLOD" }
location_room: "Reverse Side"
}
doors {
name: "Giant F"
type: EVENT
doors { name: "F Door" }
keyholders { room: "Obverse Side" name: "L" key: "p" }
}
7ce72577dddf5dc1508d0e6a543f205'>diff stats
blob: a61ccef00558f7bf3f34253def23368aff9d572a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
name: "Question Room What"
panel_display_name: "Question Room"
panels {
name: "QUESTION"
path: "Panels/Questions/question_4"
clue: "question"
answer: "what"
symbols: EXAMPLE
proxies { answer: "what" path: "Panels/Question Proxies/question_4_proxied" }
proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied2" }
proxies { answer: "when" path: "Panels/Question Proxies/question_4_proxied3" }
proxies { answer: "how" path: "Panels/Question Proxies/question_4_proxied4" }
proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied5" }
proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied6" }
display_name: "QUESTION (What)"
}
|