doors { name: "Main Room Puzzles" type: LOCATION_ONLY panels { room: "Obverse Side" name: "PUN" } panels { room: "Obverse Side" name: "UP" } panels { room: "Obverse Side" name: "PUT" } panels { room: "Obverse Side" name: "PUNT" } panels { room: "Obverse Side" name: "FIGHT" } location_room: "Obverse Side" } doors { name: "P Door" type: STANDARD receivers: "Components/Doors/p_enterer" panels { room: "Obverse Side" name: "LINT" } panels { room: "Obverse Side" name: "TURN" } panels { room: "Obverse Side" name: "HOT" } panels { room: "Obverse Side" name: "OUT" } panels { room: "Obverse Side" name: "TON" } panels { room: "Obverse Side" name: "HUT" } panels { room: "Obverse Side" name: "ION" } panels { room: "Obverse Side" name: "CUT" } panels { room: "Obverse Side" name: "FUN" } location_room: "Obverse Side" location_name: "Obverse Side Room" } doors { name: "Giant P" type: EVENT doors { name: "P Door" } keyholders { room: "Obverse Side" name: "L" key: "r" } } doors { name: "R Entered" type: EVENT keyholders { room: "Obverse Side" name: "L" key: "r" } } doors { name: "P Entered" type: EVENT keyholders { room: "Obverse Side" name: "L" key: "p" } } doors { name: "L Entered" type: EVENT # It does this in vanilla, but I'm specifying it so that the Control Center # Entrance door doesn't override it. receivers: "Components/Doors/controlDoor" keyholders { room: "Obverse Side" name: "L" key: "l" } } doors { name: "Control Center Entrance" type: LOCATION_ONLY #receivers: "Components/Doors/controlDoor" panels { room: "Control Center Entrance" name: "RETURN" } location_room: "Control Center Entrance" } doors { name: "F Door" type: STANDARD receivers: "Components/Doors/f_enterer" panels { room: "Reverse Side" name: "BRO" } panels { room: "Reverse Side" name: "FOUR" } panels { room: "Reverse Side" name: "FINCH" } panels { room: "Reverse Side" name: "CLOD" } location_room: "Reverse Side" } doors { name: "Giant F" type: EVENT doors { name: "F Door" } keyholders { room: "Obverse Side" name: "L" key: "p" } } 7ce72577dddf5dc1508d0e6a543f205'>diff stats
path: root/data/maps/the_great/rooms/Question Room What.txtpb
blob: a61ccef00558f7bf3f34253def23368aff9d572a (plain) (blame)
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name: "Question Room What"
panel_display_name: "Question Room"
panels {
  name: "QUESTION"
  path: "Panels/Questions/question_4"
  clue: "question"
  answer: "what"
  symbols: EXAMPLE
  proxies { answer: "what" path: "Panels/Question Proxies/question_4_proxied" }
  proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied2" }
  proxies { answer: "when" path: "Panels/Question Proxies/question_4_proxied3" }
  proxies { answer: "how" path: "Panels/Question Proxies/question_4_proxied4" }
  proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied5" }
  proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied6" }
  display_name: "QUESTION (What)"
}