doors { name: "Brush Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "R2C2 Top" name: "CRUSH" } location_room: "R2C2 Top" } doors { name: "Sky Top Doors" type: STANDARD receivers: "Components/Doors/entry_2" receivers: "Components/Doors/entry_4" panels { room: "R2C1 Left" name: "VERB" } location_room: "R2C1 Left" } doors { name: "Sky Bottom Doors" type: STANDARD receivers: "Components/Doors/entry_3" receivers: "Components/Doors/entry_5" panels { room: "R2C1 Left" name: "FOIL" } location_room: "R2C1 Left" } doors { name: "First Room Shortcut" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "R2C2.5 Bottom" name: "FIZZLE" } location_room: "R2C2.5 Bottom" } doors { name: "First Door" type: STANDARD receivers: "Components/Doors/entry_7" panels { room: "R2C2 Bottom" name: "FOUL" } location_room: "R2C2 Bottom" } doors { name: "Blue Door" type: STANDARD receivers: "Components/Doors/entry_8" panels { room: "Connected Area" name: "PAST" } panels { room: "Connected Area" name: "LAY" } location_room: "Connected Area" } doors { name: "Gray Top Door" type: ITEM_ONLY receivers: "Components/Doors/entry_10" panels { room: "R2C2 Top" name: "RAY" } location_room: "R2C2 Top" } doors { name: "Gray Bottom Door" type: ITEM_ONLY receivers: "Components/Doors/entry_9" panels { room: "R2C2 Top" name: "RAY" } } doors { name: "Control Center Magenta Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_18" control_center_color: "magenta" } doors { name: "Sky Owl" type: STANDARD receivers: "Components/Owl/Room 1/LB" receivers: "Components/Owl/Room 1/LBG" receivers: "Components/Owl/Room 2/LB" receivers: "Components/Owl/Room 2/LBG" receivers: "Components/Owl/Room 3/LB" receivers: "Components/Owl/Room 3/LBG" receivers: "Components/Owl/Room 4/LB" receivers: "Components/Owl/Room 4/LBG" receivers: "Components/Owl/Room 5/LB" receivers: "Components/Owl/Room 5/LBG" receivers: "Components/Owl/Room 6/LB" receivers: "Components/Owl/Room 6/LBG" receivers: "Components/Owl/Room 7/LB" receivers: "Components/Owl/Room 7/LBG" receivers: "Components/Owl/Room 8/LB" receivers: "Components/Owl/Room 8/LBG" receivers: "Components/Owl/Room 9/LB" receivers: "Components/Owl/Room 9/LBG" receivers: "Components/Owl/Room 10/LB" receivers: "Components/Owl/Room 10/LBG" receivers: "Components/Owl/Room 11/LB" receivers: "Components/Owl/Room 11/LBG" panels { room: "R2C1 Left" name: "DUSKY" } location_room: "R2C1 Left" } doors { name: "Gray Owl" type: STANDARD receivers: "Components/Owl/Room 1/G" receivers: "Components/Owl/Room 1/GG" receivers: "Components/Owl/Room 2/G" receivers: "Components/Owl/Room 2/GG" receivers: "Components/Owl/Room 3/G" receivers: "Components/Owl/Room 3/GG" receivers: "Components/Owl/Room 4/G" receivers: "Components/Owl/Room 4/GG" receivers: "Components/Owl/Room 5/G" receivers: "Components/Owl/Room 5/GG" receivers: "Components/Owl/Room 6/G" receivers: "Components/Owl/Room 6/GG" receivers: "Components/Owl/Room 7/G" receivers: "Components/Owl/Room 7/GG" receivers: "Components/Owl/Room 8/G" receivers: "Components/Owl/Room 8/GG" receivers: "Components/Owl/Room 9/G" receivers: "Components/Owl/Room 9/GG" receivers: "Components/Owl/Room 10/G" receivers: "Components/Owl/Room 10/GG" receivers: "Components/Owl/Room 11/G" receivers: "Components/Owl/Room 11/GG" panels { room: "R2C2 Top" name: "RAY" } location_room: "R2C2 Top" } doors { name: "Orange Owl" type: STANDARD receivers: "Components/Owl/Room 1/O" receivers: "Components/Owl/Room 1/OG" receivers: "Components/Owl/Room 2/O" receivers: "Components/Owl/Room 2/OG" receivers: "Components/Owl/Room 3/O" receivers: "Components/Owl/Room 3/OG" receivers: "Components/Owl/Room 4/O" receivers: "Components/Owl/Room 4/OG" receivers: "Components/Owl/Room 5/O" receivers: "Components/Owl/Room 5/OG" receivers: "Components/Owl/Room 6/O" receivers: "Components/Owl/Room 6/OG" receivers: "Components/Owl/Room 7/O" receivers: "Components/Owl/Room 7/OG" receivers: "Components/Owl/Room 8/O" receivers: "Components/Owl/Room 8/OG" receivers: "Components/Owl/Room 9/O" receivers: "Components/Owl/Room 9/OG" receivers: "Components/Owl/Room 10/O" receivers: "Components/Owl/Room 10/OG" receivers: "Components/Owl/Room 11/O" receivers: "Components/Owl/Room 11/OG" panels { room: "Connected Area" name: "RANGE" } location_room: "Connected Area" } doors { name: "White Owl" type: STANDARD receivers: "Components/Owl/Room 1/W" receivers: "Components/Owl/Room 1/WG" receivers: "Components/Owl/Room 2/W" receivers: "Components/Owl/Room 2/WG" receivers: "Components/Owl/Room 3/W" receivers: "Components/Owl/Room 3/WG" receivers: "Components/Owl/Room 4/W" receivers: "Components/Owl/Room 4/WG" receivers: "Components/Owl/Room 5/W" receivers: "Components/Owl/Room 5/WG" receivers: "Components/Owl/Room 6/W" receivers: "Components/Owl/Room 6/WG" receivers: "Components/Owl/Room 7/W" receivers: "Components/Owl/Room 7/WG" receivers: "Components/Owl/Room 8/W" receivers: "Components/Owl/Room 8/WG" receivers: "Components/Owl/Room 9/W" receivers: "Components/Owl/Room 9/WG" receivers: "Components/Owl/Room 10/W" receivers: "Components/Owl/Room 10/WG" receivers: "Components/Owl/Room 11/W" receivers: "Components/Owl/Room 11/WG" panels { room: "R2C2.5 Bottom" name: "BLACK" } location_room: "R2C2.5 Bottom" } doors { name: "Black Owl" type: STANDARD receivers: "Components/Owl/Room 1/BK" receivers: "Components/Owl/Room 1/BKG" receivers: "Components/Owl/Room 2/BK" receivers: "Components/Owl/Room 2/BKG" receivers: "Components/Owl/Room 3/BK" receivers: "Components/Owl/Room 3/BKG" receivers: "Components/Owl/Room 4/BK" receivers: "Components/Owl/Room 4/BKG" receivers: "Components/Owl/Room 5/BK" receivers: "Components/Owl/Room 5/BKG" receivers: "Components/Owl/Room 6/BK" receivers: "Components/Owl/Room 6/BKG" receivers: "Components/Owl/Room 7/BK" receivers: "Components/Owl/Room 7/BKG" receivers: "Components/Owl/Room 8/BK" receivers: "Components/Owl/Room 8/BKG" receivers: "Components/Owl/Room 9/BK" receivers: "Components/Owl/Room 9/BKG" receivers: "Components/Owl/Room 10/BK" receivers: "Components/Owl/Room 10/BKG" receivers: "Components/Owl/Room 11/BK" receivers: "Components/Owl/Room 11/BKG" panels { room: "Connected Area" name: "WHITE" } location_room: "Connected Area" } doors { name: "Blue Owl" type: STANDARD receivers: "Components/Owl/Room 1/BL" receivers: "Components/Owl/Room 1/BLG" receivers: "Components/Owl/Room 2/BL" receivers: "Components/Owl/Room 2/BLG" receivers: "Components/Owl/Room 3/BL" receivers: "Components/Owl/Room 3/BLG" receivers: "Components/Owl/Room 4/BL" receivers: "Components/Owl/Room 4/BLG" receivers: "Components/Owl/Room 5/BL" receivers: "Components/Owl/Room 5/BLG" receivers: "Components/Owl/Room 6/BL" receivers: "Components/Owl/Room 6/BLG" receivers: "Components/Owl/Room 7/BL" receivers: "Components/Owl/Room 7/BLG" receivers: "Components/Owl/Room 8/BL" receivers: "Components/Owl/Room 8/BLG" receivers: "Components/Owl/Room 9/BL" receivers: "Components/Owl/Room 9/BLG" receivers: "Components/Owl/Room 10/BL" receivers: "Components/Owl/Room 10/BLG" receivers: "Components/Owl/Room 11/BL" receivers: "Components/Owl/Room 11/BLG" panels { room: "Blue Room" name: "SKY" } location_room: "Blue Room" } doors { name: "Gray Panel" type: EVENT # TODO: Is it okay to have an event with an in-game effect? receivers: "Panels/Colors/owl_2/animationListener2" doors { name: "Orange Owl" } doors { name: "Black Owl" } doors { name: "Blue Owl" } } doors { name: "Owl Painting" type: EVENT move_paintings { room: "Connected Area" name: "OWL" } doors { name: "Orange Owl" } doors { name: "Black Owl" } doors { name: "Blue Owl" } doors { name: "White Owl" } doors { name: "Sky Owl" } }