name: "Main Area" panels { name: "STRIKE" path: "Panels/O/entry_1" clue: "strike" answer: "hit" symbols: SUN } panels { name: "METAL" path: "Panels/O/entry_2" clue: "metal" answer: "tin" symbols: EXAMPLE } panels { name: "HINT" path: "Panels/O/entry_3" clue: "hint" answer: "hit" symbols: SPARKLES } panels { name: "THIN" path: "Panels/O/entry_4" clue: "thin" answer: "tin" symbols: SPARKLES } panels { name: "NARROW" path: "Panels/R/entry_5" clue: "narrow" answer: "thin" symbols: SUN } panels { name: "CLUE" path: "Panels/R/entry_6" clue: "clue" answer: "hint" symbols: SUN } panels { name: "IMPLY" path: "Panels/R/entry_7" clue: "imply" answer: "hint" symbols: SUN } panels { name: "THICK" path: "Panels/R/entry_8" clue: "thick" answer: "thin" symbols: SUN } panels { name: "MUSE" path: "Panels/B/entry_9" clue: "muse" answer: "think" symbols: SUN } panels { name: "ACT" path: "Panels/B/entry_10" clue: "act" answer: "think" symbols: SUN } panels { name: "SOUTH" path: "Panels/B/entry_11" clue: "south" answer: "north" symbols: SUN } panels { name: "EAST" path: "Panels/B/entry_12" clue: "east" answer: "north" symbols: EXAMPLE } ports { name: "GREAT" display_name: "Main Entrance" path: "Components/Warps/worldport" destination { x: 38 y: 0 z: 39 } rotation: 90 } > about summary refs log tree commit diff stats
path: root/data/maps/the_fuzzy/doors.txtpb
blob: 9c481c9bab44eecd233fb795dc5a36a3f4bdeeb8 (plain) (blame)
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doors {
  name: "Black Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "WHERETO" }
  panels { room: "Main Area" name: "COMBINED" }
  location_room: "Main Area"
}
doors {
  name: "Green Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "ACHIEVES" }
  panels { room: "Main Area" name: "BEFORE" }
  panels { room: "Main Area" name: "Blank" }
  panels { room: "Main Area" name: "BOTH" }
  panels { room: "Main Area" name: "CAGED" }
  panels { room: "Main Area" name: "DICE" }
  panels { room: "Main Area" name: "FIRST" }
  panels { room: "Main Area" name: "FORGED" }
  panels { room: "Main Area" name: "LOTTO" }
  panels { room: "Main Area" name: "TOED" }
  panels { room: "Main Area" name: "TUTU" }
  panels { room: "Main Area" name: "UNVEILED" }
  location_room: "Main Area"
}
doors {
  name: "Mastery Door"
  type: EVENT
  panels { room: "Main Area" name: "OTHERS" }
}