name: "B Room" letters { key: "b" path: "Components/Collectables/b" } paintings { name: "SPIRAL" path: "Meshes/spiral" # TODO: This is too high up to enter. It's also a hint painting. exit_only: true } # TODO: Should these two be independent for shuffling purposes, or always tied # to the Main Area's port? ports { name: "MID" path: "Components/Warps/worldport4" destination { x: -69 y: 0 z: 43 } rotation: 90 # This port is in the room immediately after solving the B puzzles, which # means it seems like it would be inaccessible if you enter the map from the # painting or from the final port, but entering the O or R areas brings you # back to the beginning. } ports { name: "FINAL" path: "Components/Warps/worldport5" destination { x: -69 y: 0 z: 87 } rotation: 90 } type='hidden' name='id' value='53e0509fcb20cc824e3fe5b3d3a826f09fc9c166'/> Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_unyielding/rooms/Behind Northwest.txtpb
blob: b8c30dc2c32a0033a24aea88000c11e72751276f (plain) (blame)
1
2
3
4
5
6
7
8