name: "B Room" display_name: "Orb" letters { key: "b" path: "Components/Collectables/b" } paintings { name: "SPIRAL" path: "Meshes/spiral" # TODO: This is too high up to enter. It's also a hint painting. exit_only: true } # TODO: Should these two be independent for shuffling purposes, or always tied # to the Main Area's port? ports { name: "MID" path: "Components/Warps/worldport4" orientation: "south" # This port is in the room immediately after solving the B puzzles, which # means it seems like it would be inaccessible if you enter the map from the # painting or from the final port, but entering the O or R areas brings you # back to the beginning. } ports { name: "FINAL" path: "Components/Warps/worldport5" orientation: "south" } td class='form'>
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_bearer/rooms/Purple Vegetable (View).txtpb
blob: 1a6ab048bad50c5e96bbb02b512e68619cff7044 (plain) (blame)
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name: "Purple Vegetable (View)"
panels {
  name: "AUBERGINE"
  path: "Panels/Purple/panel_1"
  clue: "aubergine"
  answer: "eggplant"
  symbols: SUN
}