doors { name: "Left Room Puzzles" type: LOCATION_ONLY panels { room: "Main Room" name: "HOARSE" } panels { room: "Main Room" name: "NAY" } panels { room: "Main Room" name: "HEY" } panels { room: "Main Room" name: "HIGHER" } panels { room: "Main Room" name: "CACHE" } panels { room: "Main Room" name: "HYMN" } panels { room: "Main Room" name: "FLAIR" } location_room: "Main Room" } doors { name: "Right Room Puzzles" type: LOCATION_ONLY panels { room: "Main Room" name: "HOSE" } panels { room: "Main Room" name: "NIGH" } panels { room: "Main Room" name: "HA" } panels { room: "Main Room" name: "IRE" } panels { room: "Main Room" name: "ASH" } panels { room: "Main Room" name: "HI" } panels { room: "Main Room" name: "FARE" } location_room: "Main Room" } doors { name: "Main Room Puzzles" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "Main Room" name: "HOARSE" } panels { room: "Main Room" name: "NAY" } panels { room: "Main Room" name: "HEY" } panels { room: "Main Room" name: "HIGHER" } panels { room: "Main Room" name: "CACHE" } panels { room: "Main Room" name: "HYMN" } panels { room: "Main Room" name: "FLAIR" } panels { room: "Main Room" name: "HOSE" } panels { room: "Main Room" name: "NIGH" } panels { room: "Main Room" name: "HA" } panels { room: "Main Room" name: "IRE" } panels { room: "Main Room" name: "ASH" } panels { room: "Main Room" name: "HI" } panels { room: "Main Room" name: "FARE" } } doors { name: "Back Room Puzzles" type: EVENT panels { room: "Back Room" name: "COURSE" } panels { room: "Back Room" name: "WEIGH (1)" } panels { room: "Back Room" name: "WEIGH (2)" } panels { room: "Back Room" name: "BUYER" } panels { room: "Back Room" name: "GNASH" } panels { room: "Back Room" name: "LIMB" } panels { room: "Back Room" name: "SPARE" } }