doors {
name: "Blue Side Puzzles"
type: LOCATION_ONLY
panels { room: "Main Room" name: "HOARSE" }
panels { room: "Main Room" name: "NAY" }
panels { room: "Main Room" name: "HEY" }
panels { room: "Main Room" name: "HIGHER" }
panels { room: "Main Room" name: "CACHE" }
panels { room: "Main Room" name: "HYMN" }
panels { room: "Main Room" name: "FLAIR" }
location_room: "Main Room"
}
doors {
name: "Green Side Puzzles"
type: LOCATION_ONLY
panels { room: "Main Room" name: "HOSE" }
panels { room: "Main Room" name: "NIGH" }
panels { room: "Main Room" name: "HA" }
panels { room: "Main Room" name: "IRE" }
panels { room: "Main Room" name: "ASH" }
panels { room: "Main Room" name: "HI" }
panels { room: "Main Room" name: "FARE" }
location_room: "Main Room"
}
doors {
name: "Main Room Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_1"
panels { room: "Main Room" name: "HOARSE" }
panels { room: "Main Room" name: "NAY" }
panels { room: "Main Room" name: "HEY" }
panels { room: "Main Room" name: "HIGHER" }
panels { room: "Main Room" name: "CACHE" }
panels { room: "Main Room" name: "HYMN" }
panels { room: "Main Room" name: "FLAIR" }
panels { room: "Main Room" name: "HOSE" }
panels { room: "Main Room" name: "NIGH" }
panels { room: "Main Room" name: "HA" }
panels { room: "Main Room" name: "IRE" }
panels { room: "Main Room" name: "ASH" }
panels { room: "Main Room" name: "HI" }
panels { room: "Main Room" name: "FARE" }
}
doors {
name: "Back Room Puzzles"
type: EVENT
panels { room: "Back Room" name: "COURSE" }
panels { room: "Back Room" name: "WEIGH (1)" }
panels { room: "Back Room" name: "WEIGH (2)" }
panels { room: "Back Room" name: "BUYER" }
panels { room: "Back Room" name: "GNASH" }
panels { room: "Back Room" name: "LIMB" }
panels { room: "Back Room" name: "SPARE" }
}
oms/One%20Luck%20Room.txtpb?h=v8.1.0&id=d64ce785a7f1ca4e26b85499a9cd310ed80fb80c'>tree commit diff stats
blob: 816b4e3eacf34772208b75e84add1e8b8add7170 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
name: "One Luck Room"
panels {
name: "LONE"
path: "Panels/Something/panel"
clue: "lone"
answer: "one"
symbols: SPARKLES
}
panels {
name: "CHANCE"
path: "Panels/Something/panel2"
clue: "chance"
answer: "luck"
symbols: SUN
}
ports {
name: "BEGIN"
path: "Components/Warps/worldport8"
}
|