doors { name: "Blue Side Puzzles" type: LOCATION_ONLY panels { room: "Main Room" name: "HOARSE" } panels { room: "Main Room" name: "NAY" } panels { room: "Main Room" name: "HEY" } panels { room: "Main Room" name: "HIGHER" } panels { room: "Main Room" name: "CACHE" } panels { room: "Main Room" name: "HYMN" } panels { room: "Main Room" name: "FLAIR" } location_room: "Main Room" } doors { name: "Green Side Puzzles" type: LOCATION_ONLY panels { room: "Main Room" name: "HOSE" } panels { room: "Main Room" name: "NIGH" } panels { room: "Main Room" name: "HA" } panels { room: "Main Room" name: "IRE" } panels { room: "Main Room" name: "ASH" } panels { room: "Main Room" name: "HI" } panels { room: "Main Room" name: "FARE" } location_room: "Main Room" } doors { name: "Main Room Door" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "Main Room" name: "HOARSE" } panels { room: "Main Room" name: "NAY" } panels { room: "Main Room" name: "HEY" } panels { room: "Main Room" name: "HIGHER" } panels { room: "Main Room" name: "CACHE" } panels { room: "Main Room" name: "HYMN" } panels { room: "Main Room" name: "FLAIR" } panels { room: "Main Room" name: "HOSE" } panels { room: "Main Room" name: "NIGH" } panels { room: "Main Room" name: "HA" } panels { room: "Main Room" name: "IRE" } panels { room: "Main Room" name: "ASH" } panels { room: "Main Room" name: "HI" } panels { room: "Main Room" name: "FARE" } } doors { name: "Back Room Puzzles" type: EVENT panels { room: "Back Room" name: "COURSE" } panels { room: "Back Room" name: "WEIGH (1)" } panels { room: "Back Room" name: "WEIGH (2)" } panels { room: "Back Room" name: "BUYER" } panels { room: "Back Room" name: "GNASH" } panels { room: "Back Room" name: "LIMB" } panels { room: "Back Room" name: "SPARE" } } oms/One%20Luck%20Room.txtpb?h=v8.1.0&id=d64ce785a7f1ca4e26b85499a9cd310ed80fb80c'>tree commit diff stats
path: root/data/maps/the_three_doors/rooms/One Luck Room.txtpb
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name: "One Luck Room"
panels {
  name: "LONE"
  path: "Panels/Something/panel"
  clue: "lone"
  answer: "one"
  symbols: SPARKLES
}
panels {
  name: "CHANCE"
  path: "Panels/Something/panel2"
  clue: "chance"
  answer: "luck"
  symbols: SUN
}
ports {
  name: "BEGIN"
  path: "Components/Warps/worldport8"
}