name: "Puzzle Room" panels { name: "CHILD" path: "Panels/entry_1" clue: "child" answer: "adult" symbols: AGE } panels { name: "FIRE" path: "Panels/entry_2" clue: "fire" answer: "ash" symbols: AGE } panels { name: "LIFE" path: "Panels/entry_3" clue: "life" answer: "death" symbols: AGE } panels { name: "ROCK" path: "Panels/entry_4" clue: "rock" answer: "sand" symbols: AGE } panels { name: "LION" path: "Panels/entry_5" clue: "lion" answer: "cub" symbols: AGE } panels { name: "FROG" path: "Panels/entry_6" clue: "frog" answer: "tadpole" symbols: AGE } panels { name: "PIG" path: "Panels/entry_7" clue: "pig" answer: "piglet" symbols: AGE } panels { name: "GOAT" path: "Panels/entry_8" clue: "goat" answer: "kid" symbols: AGE } ports { name: "ENTRY" path: "Components/Warps/worldport" orientation: "south" } lue='daa2961e096e6e9051b30f9c9052cdd8c2dfd976'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_stormy/rooms/X2 Room.txtpb
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name: "X2 Room"
letters {
  key: "x"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "PARTHENON"
  path: "Components/Paintings/parthenon"
  orientation: "west"
  # Probably shouldn't let this be an exit because then what's the point of the
  # rest of the map.
  enter_only: true
}