name: "Puzzle Room"
panels {
name: "CHILD"
path: "Panels/entry_1"
clue: "child"
answer: "adult"
symbols: AGE
}
panels {
name: "FIRE"
path: "Panels/entry_2"
clue: "fire"
answer: "ash"
symbols: AGE
}
panels {
name: "LIFE"
path: "Panels/entry_3"
clue: "life"
answer: "death"
symbols: AGE
}
panels {
name: "ROCK"
path: "Panels/entry_4"
clue: "rock"
answer: "sand"
symbols: AGE
}
panels {
name: "LION"
path: "Panels/entry_5"
clue: "lion"
answer: "cub"
symbols: AGE
}
panels {
name: "FROG"
path: "Panels/entry_6"
clue: "frog"
answer: "tadpole"
symbols: AGE
}
panels {
name: "PIG"
path: "Panels/entry_7"
clue: "pig"
answer: "piglet"
symbols: AGE
}
panels {
name: "GOAT"
path: "Panels/entry_8"
clue: "goat"
answer: "kid"
symbols: AGE
}
ports {
name: "ENTRY"
path: "Components/Warps/worldport"
orientation: "south"
}
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cc-colors
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name: "X2 Room"
letters {
key: "x"
level2: true
path: "Components/Collectables/collectable"
}
paintings {
name: "PARTHENON"
path: "Components/Paintings/parthenon"
orientation: "west"
# Probably shouldn't let this be an exit because then what's the point of the
# rest of the map.
enter_only: true
}