name: "Room"
display_name: "Room"
panels {
name: "HORN"
path: "Panels/entry_1"
clue: "horn"
answer: "thorn"
symbols: "sparkles"
}
panels {
name: "ION"
path: "Panels/entry_2"
clue: "ion"
answer: "iron"
symbols: "sparkles"
}
panels {
name: "TON"
path: "Panels/entry_3"
clue: "ton"
answer: "torn"
symbols: "sparkles"
}
panels {
name: "ROT"
path: "Panels/entry_4"
clue: "rot"
answer: "riot"
symbols: "sparkles"
}
panels {
name: "IT"
path: "Panels/entry_5"
clue: "it"
answer: "hit"
symbols: "sparkles"
}
panels {
name: "HIT"
path: "Panels/entry_6"
clue: "hit"
answer: "hint"
symbols: "sparkles"
}
panels {
name: "INTO"
path: "Panels/entry_7"
clue: "into"
answer: "intro"
symbols: "sparkles"
}
panels {
name: "NOR"
path: "Panels/entry_8"
clue: "nor"
answer: "north"
symbols: "sparkles"
}
ports {
name: "GREAT"
path: "Components/Warps/worldport"
orientation: "south"
}
aster'>master
blob: 20ce56f984c7eb6633946b5b4769cd9ad45a55d3 (
plain) (
blame)