name: "Puzzle Room"
panels {
name: "CORPSE"
path: "Panels/entry_1"
clue: "corpse"
answer: "corpses"
symbols: PLANET
}
panels {
name: "PERSON"
path: "Panels/entry_2"
clue: "person"
answer: "people"
symbols: PLANET
}
panels {
name: "MOOSE"
path: "Panels/entry_3"
clue: "moose"
answer: "moose"
symbols: PLANET
}
panels {
name: "FUNGUS"
path: "Panels/entry_4"
clue: "fungus"
answer: "fungi"
symbols: PLANET
}
panels {
name: "SAND"
path: "Panels/entry_5"
clue: "sand"
answer: "sands"
symbols: PLANET
}
panels {
name: "CASTLE"
path: "Panels/entry_6"
clue: "castle"
answer: "castles"
symbols: PLANET
}
panels {
name: "WOLF"
path: "Panels/entry_7"
clue: "wolf"
answer: "wolves"
symbols: PLANET
}
panels {
name: "FOOT"
path: "Panels/entry_8"
clue: "foot"
answer: "feet"
symbols: PLANET
}
ports {
name: "ENTRY"
path: "Components/Warps/worldport"
orientation: "south"
}
ption>
blob: 9e61cb0d35858021da93dfea81203c60efd06edb (
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extends Button
func _ready():
pass
func _connect_pressed():
self.disabled = true
var ap = global.get_node("Archipelago")
ap.ap_server = self.get_parent().get_node("server_box").text
ap.ap_user = self.get_parent().get_node("player_box").text
ap.ap_pass = self.get_parent().get_node("password_box").text
ap.saveSettings()
ap.connectToServer()
func _back_pressed():
var ap = global.get_node("Archipelago")
ap.disconnect_from_ap()
get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn")
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