name: "Main Area" panels { name: "TIN (1)" path: "Panels/entry_3" clue: "tin" answer: "thin" symbols: SPARKLES } panels { name: "TIN (2)" path: "Panels/entry_4" clue: "tin" answer: "in" symbols: SPARKLES } panels { name: "TIN (3)" path: "Panels/entry_1" clue: "tin" answer: "think" symbols: SPARKLES required_door { name: "Near Right Door" } } panels { name: "TIN (4)" path: "Panels/entry_2" clue: "tin" answer: "kin" symbols: SPARKLES required_door { name: "Near Left Door" } } panels { name: "TIN (5)" path: "Panels/entry_9" clue: "tin" answer: "ink" symbols: SPARKLES required_door { name: "Near Left Door" } } panels { name: "I (1)" path: "Panels/entry_5" clue: "i" answer: "it" symbols: SPARKLES } panels { name: "NO (1)" path: "Panels/entry_6" clue: "no" answer: "not" symbols: SPARKLES } panels { name: "I (2)" path: "Panels/entry_7" clue: "i" answer: "kit" symbols: SPARKLES required_door { name: "Far Right Door" } } panels { name: "NO (2)" path: "Panels/entry_8" clue: "no" answer: "knot" symbols: SPARKLES required_door { name: "Far Left Door" } } ports { name: "GREAT" path: "Components/Warps/worldport" orientation: "south" } orm> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_partial/rooms/Obverse Side.txtpb
blob: 77f0e4d21e761fab55ae52435f08dd263e7f5942 (plain) (blame)
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name: "Obverse Side"
panels {
  name: "PUN"
  path: "Panels/Main/panel_1"
  clue: "pun"
  answer: "run"
  symbols: SPARKLES
}
panels {
  name: "UP"
  path: "Panels/Main/panel_3"
  clue: "up"
  answer: "or"
  symbols: SPARKLES
}
panels {
  name: "PUT"
  path: "Panels/Main/panel_5"
  clue: "put"
  answer: "rot"
  symbols: SPARKLES
}
panels {
  name: "PUNT"
  path: "Panels/Main/panel_8"
  clue: "punt"
  answer: "runt"
  symbols: SPARKLES
}
panels {
  name: "FIGHT"
  path: "Panels/Main/panel_9"
  clue: "fight"
  answer: "right"
  symbols: SPARKLES
}
panels {
  name: "LINT"
  path: "Panels/Side 1/panel_2"
  clue: "lint"
  answer: "hint"
  symbols: SPARKLES
}
panels {
  name: "TURN"
  path: "Panels/Side 1/panel_4"
  clue: "turn"
  answer: "torn"
  symbols: SPARKLES
}
panels {
  name: "HOT"
  path: "Panels/Side 1/panel_6"
  clue: "hot"
  answer: "hut"
  symbols: SPARKLES
}
panels {
  name: "OUT"
  path: "Panels/Side 1/panel_8"
  clue: "out"
  answer: "cut"
  symbols: SPARKLES
}
panels {
  name: "TON"
  path: "Panels/Side 1/panel_9"
  clue: "ton"
  answer: "ion"
  symbols: SPARKLES
}
panels {
  name: "HUT"
  path: "Panels/Side 1/panel_10"
  clue: "hut"
  answer: "hot"
  symbols: SPARKLES
}
panels {
  name: "ION"
  path: "Panels/Side 1/panel_11"
  clue: "ion"
  answer: "ton"
  symbols: SPARKLES
}
panels {
  name: "CUT"
  path: "Panels/Side 1/panel_12"
  clue: "cut"
  answer: "out"
  symbols: SPARKLES
}
panels {
  name: "FUN"
  path: "Panels/Side 1/panel_7"
  clue: "fun"
  answer: "run"
  symbols: SPARKLES
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  destination { x: -3 y: 0 z: 20 }
  rotation: 270
}
keyholders {
  # This is one of the ones that's misnamed within the game.
  name: "L"
  path: "Components/KeyHolders/keyHolderI"
  key: "l"
}
paintings {
  name: "F"
  path: "Components/Paintings/f"
  orientation: "south"
  exit_only: true
}
paintings {
  name: "P"
  path: "Components/Paintings/p"
  orientation: "south"
  exit_only: true
}