doors {
name: "K Panels"
type: EVENT
# TODO: This is a complete_at in the base game, but in normal progression you
# are forced to solve these specific panels. We should mod the game such that
# they are required even with non-standard progression.
panels { room: "Main Area" name: "TIN (1)" }
panels { room: "Main Area" name: "TIN (2)" }
panels { room: "Main Area" name: "NO (1)" }
panels { room: "Main Area" name: "I (1)" }
}
doors {
name: "Near Right Door"
type: EVENT
panels { room: "Main Area" name: "TIN (1)" }
}
doors {
name: "Near Left Door"
type: EVENT
panels { room: "Main Area" name: "TIN (2)" }
}
doors {
name: "Far Right Door"
type: EVENT
panels { room: "Main Area" name: "I (1)" }
}
doors {
name: "Far Left Door"
type: EVENT
panels { room: "Main Area" name: "NO (1)" }
}
doors {
name: "All Panels"
type: LOCATION_ONLY
panels { room: "Main Area" name: "TIN (1)" }
panels { room: "Main Area" name: "TIN (2)" }
panels { room: "Main Area" name: "TIN (3)" }
panels { room: "Main Area" name: "TIN (4)" }
panels { room: "Main Area" name: "TIN (5)" }
panels { room: "Main Area" name: "NO (1)" }
panels { room: "Main Area" name: "NO (2)" }
panels { room: "Main Area" name: "I (1)" }
panels { room: "Main Area" name: "I (2)" }
location_room: "Main Area"
}
ltiworld
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name: "Unyielding Entrance"
panels {
name: "FORTH"
path: "Components/UnlockListeners/panelPorter"
clue: "forth"
answer: "back"
symbols: SUN
}
panels {
name: "SEEK"
path: "Panels/Hallway Right/entry_6"
clue: "seek"
answer: "hide"
symbols: SUN
}
|