doors { name: "K Panels" type: EVENT # TODO: This is a complete_at in the base game, but in normal progression you # are forced to solve these specific panels. We should mod the game such that # they are required even with non-standard progression. panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "I (1)" } } doors { name: "Near Right Door" type: EVENT panels { room: "Main Area" name: "TIN (1)" } } doors { name: "Near Left Door" type: EVENT panels { room: "Main Area" name: "TIN (2)" } } doors { name: "Far Right Door" type: EVENT panels { room: "Main Area" name: "I (1)" } } doors { name: "Far Left Door" type: EVENT panels { room: "Main Area" name: "NO (1)" } } doors { name: "All Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "TIN (3)" } panels { room: "Main Area" name: "TIN (4)" } panels { room: "Main Area" name: "TIN (5)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "NO (2)" } panels { room: "Main Area" name: "I (1)" } panels { room: "Main Area" name: "I (2)" } location_room: "Main Area" } bs'> about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Blue Hallway Cut Side.txtpb
blob: ea2ffefb6334351c529f64a0e20ae6a30f34c101 (plain) (blame)
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name: "Blue Hallway Cut Side"
display_name: "South Area"
panels {
  name: "CUT"
  path: "Panels/Halls/halls_6"
  clue: "cut"
  answer: "chop"
  symbols: QUESTION
}
panels {
  name: "GREEN"
  path: "Panels/Halls/halls_8"
  clue: "green"
  answer: "red"
  symbols: SUN
}