doors { name: "K Panels" type: EVENT # TODO: This is a complete_at in the base game, but in normal progression you # are forced to solve these specific panels. We should mod the game such that # they are required even with non-standard progression. panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "I (1)" } } doors { name: "Near Right Door" type: EVENT panels { room: "Main Area" name: "TIN (1)" } } doors { name: "Near Left Door" type: EVENT panels { room: "Main Area" name: "TIN (2)" } } doors { name: "Far Right Door" type: EVENT panels { room: "Main Area" name: "I (1)" } } doors { name: "Far Left Door" type: EVENT panels { room: "Main Area" name: "NO (1)" } } doors { name: "All Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "TIN (3)" } panels { room: "Main Area" name: "TIN (4)" } panels { room: "Main Area" name: "TIN (5)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "NO (2)" } panels { room: "Main Area" name: "I (1)" } panels { room: "Main Area" name: "I (2)" } location_room: "Main Area" } >
about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Pyramid Entry.txtpb
blob: 2c9e8415b1597af1591d8a2ae8ee86f217c4b080 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16