name: "Maze" masteries { name: "MASTERY" path: "Components/Collectables/smiley" } ports { name: "ENTRY" display_name: "Exit" path: "Components/Warps/worldport" # Should this be shuffleable? It skips the maze lol. destination { x: 0 y: 0 z: 9.5 } rotation: 0 } ago/atom/data/maps/daedalus/rooms/Snake Room.txtpb?h=v8.0.1' type='application/atom+xml'/>
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name: "Snake Room"
display_name: "West Area"
panels {
  name: "HISS"
  path: "Panels/Snake Room/snake_1"
  clue: "hiss"
  answer: "aekns"
  symbols: SOUND
  proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
  proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
  name: "SQUEAK"
  path: "Panels/Snake Room/snake_4"
  clue: "squeak"
  answer: "emosu"
  symbols: SOUND
  proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
  proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
  required_door { name: "Snake Room First Door" }
}
panels {
  name: "BUZZ"
  path: "Panels/Snake Room/snake_7"
  clue: "buzz"
  answer: "bee"
  symbols: SOUND
  proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
  required_door { name: "Snake Room Second Door" }
}
panels {
  name: "BARK"
  path: "Panels/Snake Room/snake_9"
  clue: "bark"
  answer: "dog"
  symbols: SOUND
  proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
  required_door { name: "Snake Room Third Door" }
}
paintings {
  name: "SNAKE2"
  path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.