doors { name: "Front Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Lobby" name: "RIGHT" } location_room: "Lobby" } doors { name: "Side Door" type: ITEM_ONLY receivers: "Components/Doors/entry_3" panels { room: "Lobby" name: "RIGHT" answer: "wrong" } } doors { name: "Big W" type: EVENT panels { room: "WM Room" name: "LEFT" } panels { room: "WM Room" name: "RIGHT" answer: "right" } } doors { name: "Big M" type: EVENT panels { room: "WM Room" name: "LEFT" } panels { room: "WM Room" name: "RIGHT" answer: "left" } } doors { name: "M2 Divider" type: EVENT panels { room: "Green Eye" name: "RETURN" } panels { room: "Green Eye" name: "LEFT" } } doors { name: "Green Eye Panels" type: LOCATION_ONLY panels { room: "Green Eye" name: "RETURN" } panels { room: "Green Eye" name: "TO" } panels { room: "Green Eye" name: "LEFT" } location_room: "Green Eye" location_name: "RETURN, TO, LEFT" } doors { name: "Control Center Green Door" type: CONTROL_CENTER_COLOR latch: true receivers: "Components/Doors/entry_2" control_center_color: "green" } doors { name: "Control Center Green Panel" type: LOCATION_ONLY panels { room: "Side Area" name: "COLOR" } location_room: "Side Area" location_name: "COLOR" } /form> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_between/rooms/B2 Back Room.txtpb
blob: 0972ed96cac2e3536badd20c3eeb66b826699d87 (plain) (blame)
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name: "B2 Back Room"
letters {
  key: "b"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "EYES2"
  path: "Components/Paintings/eyes2"
  orientation: "east"
}
paintings {
  name: "EYES3"
  path: "Components/Paintings/eyes3"
  orientation: "west"
}