doors {
name: "Room 8 Door"
type: STANDARD
receivers: "Components/Doors/entry_10"
panels { room: "Main Area" name: "STEM" }
panels { room: "Main Area" name: "PETAL" }
panels { room: "Main Area" name: "SOIL" }
panels { room: "Main Area" name: "PLANTS" }
location_room: "Main Area"
}
doors {
name: "Mastery Door"
type: EVENT
panels { room: "Main Area" name: "ASP" }
panels { room: "Main Area" name: "HORN" }
panels { room: "Main Area" name: "NET" }
panels { room: "Main Area" name: "WAS" }
panels { room: "Main Area" name: "HONE" }
panels { room: "Main Area" name: "MOO" }
panels { room: "Main Area" name: "QUIT" }
panels { room: "Main Area" name: "EYE" }
panels { room: "Main Area" name: "YELL" }
panels { room: "Main Area" name: "AT" }
panels { room: "Main Area" name: "LOW (1)" }
panels { room: "Main Area" name: "JACK" }
panels { room: "Main Area" name: "LOW (2)" }
panels { room: "Main Area" name: "OWE" }
panels { room: "Main Area" name: "DEN" }
panels { room: "Main Area" name: "AD" }
panels { room: "Main Area" name: "SITE" }
panels { room: "Main Area" name: "ATE" }
panels { room: "Main Area" name: "CURE" }
panels { room: "Main Area" name: "PAR" }
panels { room: "Main Area" name: "EEL" }
panels { room: "Main Area" name: "SIR" }
panels { room: "Main Area" name: "PER" }
panels { room: "Main Area" name: "BEE" }
panels { room: "Main Area" name: "STEM" }
panels { room: "Main Area" name: "PETAL" }
panels { room: "Main Area" name: "SOIL" }
panels { room: "Main Area" name: "PLANTS" }
panels { room: "Room 8" name: "BUMBLE" }
panels { room: "Room 8" name: "CARPENTER" }
panels { room: "Room 8" name: "CLOVER" }
panels { room: "Room 8" name: "WILDFLOWER" }
panels { room: "Main Area" name: "COWARDLY" }
panels { room: "Main Area" name: "COAT" }
panels { room: "Main Area" name: "FLAXEN" }
panels { room: "Main Area" name: "CASE" }
panels { room: "Main Area" name: "LEGS" }
panels { room: "Main Area" name: "EYES" }
panels { room: "Main Area" name: "WINGS" }
panels { room: "Main Area" name: "ANTENNA" }
panels { room: "Main Area" name: "COFFEE" }
panels { room: "Main Area" name: "BEEF" }
}
class='txt' type='search' size='10' name='q' value=''/>
blob: 2aeb43c244634108702ce167a73c5911751d236f (
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display_name: "The Stellar"
type: GIFT_MAP
rte_room: "Starting Room"
rte_trigger_pos { x: 0 y: 0 z: -3 }
rte_trigger_scale { x: 6 y: 1 z: 6 }
# This panel does not appear to be accessible without sniping.
excluded_nodes: "Panels/Room_1/panel_2"
# The map's mastery is created at runtime.
custom_nodes: "Components/Collectables/collectable"