doors { name: "Room 8 Door" type: STANDARD receivers: "Components/Doors/entry_10" panels { room: "Main Area" name: "STEM" } panels { room: "Main Area" name: "PETAL" } panels { room: "Main Area" name: "SOIL" } panels { room: "Main Area" name: "PLANTS" } location_room: "Main Area" } doors { name: "Mastery Door" type: EVENT panels { room: "Main Area" name: "ASP" } panels { room: "Main Area" name: "HORN" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "WAS" } panels { room: "Main Area" name: "HONE" } panels { room: "Main Area" name: "MOO" } panels { room: "Main Area" name: "QUIT" } panels { room: "Main Area" name: "EYE" } panels { room: "Main Area" name: "YELL" } panels { room: "Main Area" name: "AT" } panels { room: "Main Area" name: "LOW (1)" } panels { room: "Main Area" name: "JACK" } panels { room: "Main Area" name: "LOW (2)" } panels { room: "Main Area" name: "OWE" } panels { room: "Main Area" name: "DEN" } panels { room: "Main Area" name: "AD" } panels { room: "Main Area" name: "SITE" } panels { room: "Main Area" name: "ATE" } panels { room: "Main Area" name: "CURE" } panels { room: "Main Area" name: "PAR" } panels { room: "Main Area" name: "EEL" } panels { room: "Main Area" name: "SIR" } panels { room: "Main Area" name: "PER" } panels { room: "Main Area" name: "BEE" } panels { room: "Main Area" name: "STEM" } panels { room: "Main Area" name: "PETAL" } panels { room: "Main Area" name: "SOIL" } panels { room: "Main Area" name: "PLANTS" } panels { room: "Room 8" name: "BUMBLE" } panels { room: "Room 8" name: "CARPENTER" } panels { room: "Room 8" name: "CLOVER" } panels { room: "Room 8" name: "WILDFLOWER" } panels { room: "Main Area" name: "COWARDLY" } panels { room: "Main Area" name: "COAT" } panels { room: "Main Area" name: "FLAXEN" } panels { room: "Main Area" name: "CASE" } panels { room: "Main Area" name: "LEGS" } panels { room: "Main Area" name: "EYES" } panels { room: "Main Area" name: "WINGS" } panels { room: "Main Area" name: "ANTENNA" } panels { room: "Main Area" name: "COFFEE" } panels { room: "Main Area" name: "BEEF" } } processor.h?h=v8.0.5'>stats
path: root/tools/validator/godot_processor.h
blob: 97bcea6e7ca04f34f54ae064f118659d84c045f0 (plain) (blame)
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#ifndef TOOLS_VALIDATOR_GODOT_PROCESSOR_H_
#define TOOLS_VALIDATOR_GODOT_PROCESSOR_H_

#include <string>

namespace com::fourisland::lingo2_archipelago {

struct CollectedInfo;

void ProcessGodotData(const std::string& repodir, CollectedInfo& info);

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_VALIDATOR_GODOT_PROCESSOR_H_ */