display_name: "The Hinterlands" # I'm not currently planning on shuffling anything in here. excluded_nodes: "Components/Paintings/C" excluded_nodes: "Components/Paintings/E" excluded_nodes: "Components/Paintings/F/F_0" excluded_nodes: "Components/Paintings/F/F_1" excluded_nodes: "Components/Paintings/U" excluded_nodes: "Components/Paintings/U_1" excluded_nodes: "Components/Paintings/X" excluded_nodes: "Components/Paintings/z2_1" excluded_nodes: "Components/Paintings/z2_2" excluded_nodes: "Components/Warps/worldport3_deco" excluded_nodes: "Components/Warps/worldport3_deco2" excluded_nodes: "Components/Warps/worldport3_deco3" excluded_nodes: "Components/Warps/worldport3_deco4" excluded_nodes: "Components/Warps/worldport3_deco5" excluded_nodes: "Panels/G/court" excluded_nodes: "Panels/J/red" excluded_nodes: "Panels/K/no" excluded_nodes: "Panels/L/trick" excluded_nodes: "Panels/Misc/hi" excluded_nodes: "Panels/Misc/hint" excluded_nodes: "Panels/O/oh" excluded_nodes: "Panels/P/hint" excluded_nodes: "Panels/Q/gray" excluded_nodes: "Panels/V/grin" excluded_nodes: "Panels/Z/art" excluded_nodes: "Panels/k2/place" excluded_nodes: "Panels/m2/green" excluded_nodes: "Panels/o2/orange2" excluded_nodes: "Panels/p2/foxes" excluded_nodes: "Panels/u2/open" excluded_nodes: "Panels/v2/snipe" out/?h=data-v5'>about summary refs log tree commit diff stats
path: root/data/maps/the_digital/doors.txtpb
blob: 3a2e381c6a61ce4c16b9acb39af31e20ed4969ff (plain) (blame)
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doors {
  name: "U Entrance"
  type: EVENT
  panels { room: "Main Area" name: "TIN" }
}
doors {
  name: "C Entrance"
  type: EVENT
  panels { room: "Main Area" name: "HIT" }
}
doors {
  name: "U Exit"
  type: EVENT
  panels { room: "Main Area" name: "TIN" }
  panels { room: "Chamber" name: "I" }
  panels { room: "Chamber" name: "HI" }
  panels { room: "Chamber" name: "IN" }
  panels { room: "Chamber" name: "INN" }
  panels { room: "Chamber" name: "YOU" }
  panels { room: "Chamber" name: "BYE" }
  panels { room: "Chamber" name: "OUT" }
}
doors {
  name: "C Exit"
  type: EVENT
  panels { room: "Main Area" name: "HIT" }
  panels { room: "Chamber" name: "I" }
  panels { room: "Chamber" name: "HI" }
  panels { room: "Chamber" name: "IN" }
  panels { room: "Chamber" name: "INN" }
  panels { room: "Chamber" name: "YOU" }
  panels { room: "Chamber" name: "BYE" }
  panels { room: "Chamber" name: "OUT" }
}
doors {
  name: "Gallery Entrance"
  type: STANDARD
  receivers: "Components/Doors/maze"
  panels { room: "Main Area" name: "PAINTING" }
  location_room: "Main Area"
}
doors {
  name: "Control Center Blue Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/maze2"
  control_center_color: "blue"
}
doors {
  name: "Tree Entrance"
  type: STANDARD
  receivers: "Components/Doors/tree"
  panels { room: "Tree Area" name: "TREE" }
  location_room: "Tree Area"
}