/data/maps/the_great/rooms/

.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#include "camera_system.h"
#include "sprite.h"
#include "game.h"
#include "map.h"

void CameraSystem::tick(double dt) {
  if (!locked_) {
    const Sprite& follow = game_.getSprite(followingSprite_);
    const Map& map = game_.getMap();
    vec2i mapBounds = map.getMapSize() * map.getTileSize();

    pos_ = follow.loc - (fov_ / 2);

    if (pos_.x() < 0) {
      pos_.x() = 0;
    }
    if (pos_.y() < 0) {
      pos_.y() = 0;
    }
    if (pos_.x() + fov_.w() >= mapBounds.w()) {
      pos_.x() = mapBounds.w() - fov_.w() - 1;
    }
    if (pos_.y() + fov_.h() >= mapBounds.h()) {
      pos_.y() = mapBounds.h() - fov_.h() - 1;
    }
  }
}