name: "Zero Room" panel_display_name: "Zero Room" panels { name: "HERO" path: "Panels/General/zero_1" clue: "hero" answer: "zero" symbols: ZERO required_door { name: "Zero Entrance" } } panels { name: "MANY" path: "Panels/General/zero_2" clue: "many" answer: "zero" symbols: SUN required_door { name: "Zero Entrance" } } panels { name: "SHIFT" path: "Panels/General/zero_3" clue: "shift" answer: "control" symbols: EXAMPLE } panels { name: "REMAINING" path: "Panels/General/zero_5" clue: "remaining" answer: "zero" symbols: QUESTION required_door { name: "Zero Entrance" } } panels { name: "MIDDLE" path: "Panels/General/zero_4" clue: "middle" answer: "center" symbols: SUN } a>
Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_congruent/rooms/G Keyholder.txtpb
blob: c52d7ba6c9ec1f05011160183d86a5c2154a348f (plain) (blame)
1
2
3
4
5
6
7
name: "G Keyholder"
display_name: "Obverse Yellow Room"
keyholders {
  name: "G"
  path: "Components/KeyHolders/keyHolder2"
  # TODO: This will need to be modified so that it doesn't actually take the letter.
}