name: "Zero Room" panel_display_name: "Zero Room" panels { name: "HERO" path: "Panels/General/zero_1" clue: "hero" answer: "zero" symbols: ZERO required_door { name: "Zero Entrance" } } panels { name: "MANY" path: "Panels/General/zero_2" clue: "many" answer: "zero" symbols: SUN required_door { name: "Zero Entrance" } } panels { name: "SHIFT" path: "Panels/General/zero_3" clue: "shift" answer: "control" symbols: EXAMPLE } panels { name: "REMAINING" path: "Panels/General/zero_5" clue: "remaining" answer: "zero" symbols: QUESTION required_door { name: "Zero Entrance" } } panels { name: "MIDDLE" path: "Panels/General/zero_4" clue: "middle" answer: "center" symbols: SUN } go
Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_bearer/rooms/Butterfly Room.txtpb
blob: b1b2be3544095a9e17c0cbe900aefe0d0ae4238a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
name: "Butterfly Room"
display_name: "Back Area"
panels {
  name: "VIBRANT"
  path: "Panels/Entry/panel_4"
  clue: "vibrant"
  answer: "colorful"
  symbols: "sun"
}
panels {
  name: "DARKNESS"
  path: "Panels/Entry/panel_5"
  clue: "darkness"
  answer: "light"
  symbols: "sun"
}
paintings {
  name: "BUTTERFLY"
  path: "Components/Paintings/butterfly"
  orientation: "north"
  display_name: "Painting"
}