name: "Whole Room" display_name: "North Landscape" panels { name: "VAULT" path: "Panels/Whole Room/whole_1" clue: "vault" answer: "bank" symbols: BOXES } panels { name: "STALL" path: "Panels/Whole Room/whole_2" clue: "stall" answer: "barn" symbols: BOXES } panels { name: "OFFICE" path: "Panels/Whole Room/whole_3" clue: "office" answer: "bank" symbols: BOXES } panels { name: "RAFTER" path: "Panels/Whole Room/whole_4" clue: "rafter" answer: "barn" symbols: BOXES } panels { name: "REGISTER" path: "Panels/Whole Room/whole_5" clue: "register" answer: "store" symbols: BOXES } panels { name: "SHELF" path: "Panels/Whole Room/whole_6" clue: "shelf" answer: "store" symbols: BOXES } panels { name: "BEDROOM" path: "Panels/Whole Room/whole_7" clue: "bedroom" answer: "house" symbols: BOXES } panels { name: "BATHROOM" path: "Panels/Whole Room/whole_8" clue: "bathroom" answer: "house" symbols: BOXES } panels { name: "PHARMACY" path: "Panels/Whole Room/whole_9" clue: "pharmacy" answer: "hospital" symbols: BOXES } panels { name: "LOBBY" path: "Panels/Whole Room/whole_10" clue: "lobby" answer: "hotel" symbols: BOXES } panels { name: "CAFETERIA" path: "Panels/Whole Room/whole_11" clue: "cafeteria" answer: "hospital" symbols: BOXES } panels { name: "ROOM" path: "Panels/Whole Room/whole_12" clue: "room" answer: "hotel" symbols: BOXES } panels { name: "BLEACHER" path: "Panels/Whole Room/whole_13" clue: "bleacher" answer: "stadium" symbols: BOXES } panels { name: "MACHINE" path: "Panels/Whole Room/whole_14" clue: "machine" answer: "factory" symbols: BOXES } panels { name: "LINE" path: "Panels/Whole Room/whole_15" clue: "line" answer: "factory" symbols: BOXES } panels { name: "CONCESSIONS" path: "Panels/Whole Room/whole_16" clue: "concessions" answer: "stadium" symbols: BOXES } panels { name: "WALL" path: "Panels/Whole Room/whole_17" clue: "wall" answer: "fort" symbols: BOXES } panels { name: "GATE" path: "Panels/Whole Room/whole_18" clue: "gate" answer: "fort" symbols: BOXES } panels { name: "HOME (1)" path: "Panels/Whole Room/whole_19" clue: "home" answer: "duplex" symbols: BOXES } panels { name: "HOME (2)" path: "Panels/Whole Room/whole_20" clue: "home" answer: "duplex" symbols: BOXES } panels { name: "DICE" path: "Panels/Whole Room/whole_21" clue: "dice" answer: "casino" symbols: BOXES } panels { name: "MOAT" path: "Panels/Whole Room/whole_22" clue: "moat" answer: "castle" symbols: BOXES } panels { name: "CHIPS" path: "Panels/Whole Room/whole_23" clue: "chips" answer: "casino" symbols: BOXES } panels { name: "TOWER" path: "Panels/Whole Room/whole_24" clue: "tower" answer: "castle" symbols: BOXES } lass='content'>blob: bdb38fbababce28d2d4deae7845253d9b033dfb5 (plain) (tree)
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//
//  GameModeSelection.h
//  Cartographic
//
//  Created by Starla Insigna on 8/18/11.
//  Copyright 2011 Four Island. All rights reserved.
//

#import "cocos2d.h"
#import "GameModeSelectionDelegate.h"

@interface GameModeSelection : CCMenuItem {
    NSString* name;
    NSString* location;
    BOOL unlocked;
    NSString* unlockCondition;
    id<GameModeSelectionDelegate> delegate;
}

@property (readonly) NSString* name;
@property (readonly) NSString* location;
@property (readonly) BOOL unlocked;
@property (nonatomic,retain) id<GameModeSelectionDelegate> delegate;
+ (id)selectionWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked;
+ (id)selectionWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition;
- (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked;
- (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition;
- (void)buttonTapped;

@end