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name: "West Side" panel_display_name: "West Side" panels { name: "ERASE" path: "Panels/General/entry_9" clue: "erase" answer: "write" symbols: SUN } panels { name: "TEACH" path: "Panels/Magnet Room/magnet_1" clue: "teach" answer: "learn" symbols: SUN } panels { name: "RIGHT" path: "Panels/Impressive/entry_1" clue: "right" answer: "wrong" symbols: SUN } panels { name: "SAVORY" path: "Panels/Favors/favors_1" clue: "savory" answer: "unsavory" symbols: SUN } panels { name: "FLAVORS" path: "Panels/Favors/favors_2" clue: "flavors" answer: "favors" symbols: SPARKLES } panels { name: "COLOR" path: "Panels/General/entry_5" clue: "color" answer: "red" symbols: EXAMPLE } panels { name: "CLUE" path: "Panels/General/entry_3" clue: "clue" answer: "hint" symbols: SUN } letters { key: "a" path: "Components/Collectables/a" } paintings { name: "EXTRAVAGANT" path: "Components/Paintings/unless" orientation: "north" move: true enter_only: true required_door { name: "Savory Painting" } } ports { name: "IMPRESSIVE" path: "Meshes/Blocks/Warps/worldport2" orientation: "south" } ports { name: "CC" path: "Meshes/Blocks/Warps/worldport9" orientation: "north" } ports { name: "PARTIAL" path: "Meshes/Blocks/Warps/worldport7" orientation: "east" # ER with this is weird; make sure to place on the surface required_door { name: "Partial Entrance" } } 2'>about summary refs log tree commit diff stats