name: "North Landscape" panel_display_name: "North Landscape" panels { name: "WEATHER" path: "Panels/General/platforms_1" clue: "weather" answer: "nature" symbols: BOXES } panels { name: "ANIMALS" path: "Panels/General/platforms_2" clue: "animals" answer: "nature" symbols: BOXES } panels { name: "PLANTS" path: "Panels/General/platforms_3" clue: "plants" answer: "nature" symbols: BOXES } panels { name: "LAUGH" path: "Panels/General/dyk_4" clue: "laugh" answer: "half" symbols: ZERO } panels { name: "FINISHED" path: "Panels/General/dyk_5" clue: "finished" answer: "done" symbols: SUN } panels { name: "LAUGH FINISHED" path: "Panels/General/dyk_6" clue: "" answer: "shed" symbols: LINGO } panels { name: "INSIDE" path: "Panels/General/nature_1" clue: "inside" answer: "outside" symbols: SUN } keyholders { name: "X" path: "Components/KeyHolders/keyHolderX" key: "x" } ports { name: "INVISIBLE" path: "Meshes/Blocks/Warps/worldport20" orientation: "north" # Note that this can be easily entered from the other side. required_door { name: "Invisible Entrance" } } n> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/Snake Room.txtpb
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name: "Snake Room"
panel_display_name: "West Area"
panels {
  name: "HISS"
  path: "Panels/Snake Room/snake_1"
  clue: "hiss"
  answer: "aekns"
  symbols: SOUND
  proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
  proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
  name: "SQUEAK"
  path: "Panels/Snake Room/snake_4"
  clue: "squeak"
  answer: "emosu"
  symbols: SOUND
  proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
  proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
  required_door { name: "Snake Room First Door" }
}
panels {
  name: "BUZZ"
  path: "Panels/Snake Room/snake_7"
  clue: "buzz"
  answer: "bee"
  symbols: SOUND
  proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
  required_door { name: "Snake Room Second Door" }
}
panels {
  name: "BARK"
  path: "Panels/Snake Room/snake_9"
  clue: "bark"
  answer: "dog"
  symbols: SOUND
  proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
  required_door { name: "Snake Room Third Door" }
}
paintings {
  name: "SNAKE2"
  path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.