name: "Main Area"
panel_display_name: "Main Area"
panels {
name: "INTRO"
path: "Panels/General/entry_8"
clue: "intro"
answer: "intro"
}
panels {
name: "BORNE"
path: "Panels/General/entry_12"
clue: "borne"
answer: "born"
symbols: ZERO
}
panels {
name: "DEW"
path: "Panels/General/dyk_1"
clue: "dew"
answer: "do"
symbols: ZERO
}
panels {
name: "EWE"
path: "Panels/General/dyk_2"
clue: "ewe"
answer: "you"
symbols: ZERO
}
panels {
name: "NO"
path: "Panels/General/dyk_3"
clue: "no"
answer: "know"
symbols: ZERO
}
panels {
name: "BROWN RED ORANGE"
path: "Panels/General/seeking_1"
clue: ""
answer: "bro"
symbols: LINGO
}
panels {
name: "DO"
path: "Panels/General/uc_1"
clue: "do"
answer: "do"
}
panels {
name: "YOU"
path: "Panels/General/uc_2"
clue: "you"
answer: "you"
}
panels {
name: "SEE"
path: "Panels/General/uc_3"
clue: "see"
answer: "sea"
symbols: ZERO
}
panels {
name: "SMILE"
path: "Panels/General/entry_1"
clue: "smile"
answer: "grin"
symbols: SUN
}
panels {
name: "WHY"
path: "Panels/General/red_1"
clue: "why"
answer: "why"
}
panels {
name: "IS"
path: "Panels/General/red_2"
clue: "is"
answer: "is"
}
panels {
name: "IT"
path: "Panels/General/red_3"
clue: "it"
answer: "it"
}
panels {
name: "NOT"
path: "Panels/General/red_4"
clue: "not"
answer: "not"
}
panels {
name: "RED"
path: "Panels/General/red_5"
clue: "red"
answer: "red"
}
panels {
name: "COLOR"
path: "Panels/General/entry_6"
clue: "color"
answer: "gray"
symbols: EXAMPLE
}
panels {
name: "BYE"
path: "Panels/General/entry_7"
clue: "bye"
answer: "high"
symbols: SUN
symbols: ZERO
required_door { name: "Cyan Doors" }
}
panels {
name: "CURT"
path: "Panels/Maze/entry_1"
clue: "curt"
answer: "court"
symbols: SPARKLES
}
ports {
name: "ENTRY"
path: "Meshes/Blocks/Warps/worldport"
orientation: "south"
}
ports {
name: "KEEN"
path: "Meshes/Blocks/Warps/worldport6"
orientation: "north"
}
ports {
name: "ORB"
path: "Meshes/Blocks/Warps/worldport3"
orientation: "north"
}
ports {
name: "LINEAR"
path: "Meshes/Blocks/Warps/worldport15"
orientation: "south"
}
ports {
name: "DIGITAL"
path: "Meshes/Blocks/Warps/worldport4"
orientation: "down"
required_door { name: "Digital Entrance" }
}
td>
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