name: "Jail Part 2"
panel_display_name: "Jail"
panels {
name: "DIGEST"
path: "Panels/Bowels3/bowels_1"
clue: "digest"
answer: "die"
symbols: SPARKLES
}
panels {
name: "JAUNDICE"
path: "Panels/Bowels3/bowels_2"
clue: "jaundice"
answer: "die"
symbols: SPARKLES
}
panels {
name: "NECROTIZE (1)"
path: "Panels/Bowels3/bowels_3"
clue: "necrotize"
answer: "rot"
symbols: SPARKLES
}
panels {
name: "NECROTIZE (2)"
path: "Panels/Bowels3/bowels_4"
clue: "necrotize"
answer: "rot"
symbols: SUN
}
panels {
name: "TORMENTS"
path: "Panels/Bowels4/bowels_1"
clue: "torments"
answer: "omen"
symbols: SPARKLES
}
panels {
name: "PILGRIM"
path: "Panels/Bowels4/bowels_2"
clue: "pilgrim"
answer: "grim"
symbols: SPARKLES
}
panels {
name: "GRIMACE"
path: "Panels/Bowels4/bowels_3"
clue: "grimace"
answer: "grim"
symbols: SPARKLES
}
panels {
name: "COMMENCE"
path: "Panels/Bowels4/bowels_4"
clue: "commence"
answer: "omen"
symbols: SPARKLES
}
loc-refactor
main
multiplayer
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This is a fork of https://github.com/oniksan/godobuf with some minor changes so
that it is able to compile the Lingo 2 randomizer proto files. The plugin parts
of the project have also been removed since we only need the command line
script.