name: "Jail Part 2" panel_display_name: "Jail" panels { name: "DIGEST" path: "Panels/Bowels3/bowels_1" clue: "digest" answer: "die" symbols: SPARKLES } panels { name: "JAUNDICE" path: "Panels/Bowels3/bowels_2" clue: "jaundice" answer: "die" symbols: SPARKLES } panels { name: "NECROTIZE (1)" path: "Panels/Bowels3/bowels_3" clue: "necrotize" answer: "rot" symbols: SPARKLES } panels { name: "NECROTIZE (2)" path: "Panels/Bowels3/bowels_4" clue: "necrotize" answer: "rot" symbols: SUN } panels { name: "TORMENTS" path: "Panels/Bowels4/bowels_1" clue: "torments" answer: "omen" symbols: SPARKLES } panels { name: "PILGRIM" path: "Panels/Bowels4/bowels_2" clue: "pilgrim" answer: "grim" symbols: SPARKLES } panels { name: "GRIMACE" path: "Panels/Bowels4/bowels_3" clue: "grimace" answer: "grim" symbols: SPARKLES } panels { name: "COMMENCE" path: "Panels/Bowels4/bowels_4" clue: "commence" answer: "omen" symbols: SPARKLES } ption> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_partial/rooms/Control Center Entrance.txtpb
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name: "Control Center Entrance"
panels {
  name: "RETURN"
  path: "Panels/Control/panel_10"
  clue: "return"
  answer: "turn"
  symbols: SPARKLES
}
ports {
  name: "CC"
  display_name: "Control Center Connector"
  path: "Components/Warps/worldport2"
  destination { x: -19 y: 0 z: 8 }
  rotation: 180
}