name: "Daedalus Extension" display_name: "Daedalus Extension" panels { name: "WHERE" path: "Panels/entry_1" clue: "where" answer: "question" symbols: "example" } paintings { name: "EYE" path: "Components/Paintings/Daedalus/eyeRed" orientation: "north" } paintings { name: "PYRAMID" path: "Components/Paintings/Daedalus/pyramid" orientation: "west" } paintings { name: "TOWER" path: "Components/Paintings/Daedalus/tower" orientation: "west" } paintings { name: "GATE" path: "Components/Paintings/Daedalus/gate" orientation: "west" } paintings { name: "PUMPKIN" path: "Components/Paintings/Daedalus/pumpkin" orientation: "east" } paintings { name: "HOUSE" path: "Components/Paintings/Daedalus/house" orientation: "east" } paintings { name: "SNAKE" path: "Components/Paintings/Daedalus/snake" orientation: "east" } on value='c47e3f752284a89fda2f550d471b7f7fc399b0e9'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_unkempt/connections.txtpb
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connections {
  from_room: "Main Area"
  to_room: "Right Area"
  door { name: "Right Door" }
}
connections {
  from_room: "Middle Room"
  to_room: "Unsymmetry Room"
  door { name: "W2 Room Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Middle Room"
  door { name: "Cyan Doors" }
}
connections {
  from_room: "Main Area"
  to_room: "Exit Room 2"
  door { name: "Exit Door 1" }
}
connections {
  from_room: "Exit Room 2"
  to_room: "Exit Room 3"
  door { name: "Exit Door 2" }
}
connections {
  from_room: "Main Area"
  to_room: "Control Center Entrance"
  door { name: "I Entered" }
}
connections {
  from_room: "Main Area"
  to_room: "Control Center Entrance"
  door { name: "Control Center Entrance" }
}
connections {
  from_room: "Right Area"
  to_room: "V1 Room"
  door { name: "V1 Door" }
}
connections {
  from_room: "Right Area"
  to_room: "Daedalus Entrance"
  door { name: "Control Center Orange Door" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "W2 Room"
  door { name: "W2 Door" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "V Keyholder"
  door { name: "V Keyholder" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "W Keyholder"
  door { name: "W Keyholder" }
}