# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "DARKROOM" } receivers: "Components/Paintings/darkroom/teleportListener" panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "BUTTERFLY" } receivers: "Components/Paintings/butterfly/teleportListener" rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "BETWEEN" } receivers: "Components/Paintings/between/teleportListener" panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "ENTRY" } receivers: "Components/Paintings/eyes/teleportListener" panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "WISE" } receivers: "Components/Paintings/triangle/teleportListener" panels { map: "the_wise" room: "Entry" name: "INK" } panels { map: "the_wise" room: "Puzzles" name: "STORY" } panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } panels { map: "the_wise" room: "Puzzles" name: "PASSED" } panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" } panels { map: "the_wise" room: "Puzzles" name: "RHYME" } panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" } panels { map: "the_wise" room: "Puzzles" name: "PROPHET" } panels { map: "the_wise" room: "Puzzles" name: "ERAS" } panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" } panels { map: "the_wise" room: "Puzzles" name: "PRINCE" } panels { map: "the_wise" room: "Puzzles" name: "BATH" } panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" } panels { map: "the_wise" room: "Puzzles" name: "EYES" } panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" } panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" } panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" } panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" } panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" } panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" } panels { map: "the_wise" room: "Puzzles" name: "WORDS" } complete_at: 1 } doors { name: "Tree Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "TREE" } receivers: "Components/Paintings/Clue Maps/tree/teleportListener" panels { map: "the_tree" room: "Main Area" name: "COLOR" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" } panels { map: "the_tree" room: "Main Area" name: "WALK (1)" } panels { map: "the_tree" room: "Main Area" name: "WALK (2)" } panels { map: "the_tree" room: "Main Area" name: "REST" } panels { map: "the_tree" room: "Main Area" name: "SLEEP" } panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" } panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" } panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" } panels { map: "the_tree" room: "Main Area" name: "WADE" } panels { map: "the_tree" room: "Main Area" name: "GROW (1)" } panels { map: "the_tree" room: "Main Area" name: "GROW (2)" } panels { map: "the_tree" room: "Main Area" name: "GROW (3)" } panels { map: "the_tree" room: "Main Area" name: "GOOD (1)" } panels { map: "the_tree" room: "Main Area" name: "GOOD (2)" } panels { map: "the_tree" room: "Main Area" name: "GOOD (3)" } panels { map: "the_tree" room: "Main Area" name: "HOVER" } panels { map: "the_tree" room: "Main Area" name: "HAPPY (1)" } panels { map: "the_tree" room: "Main Area" name: "HAPPY (2)" } panels { map: "the_tree" room: "Main Area" name: "HAPPY (3)" } panels { map: "the_tree" room: "Main Area" name: "LIGHT (1)" } panels { map: "the_tree" room: "Main Area" name: "LIGHT (2)" } panels { map: "the_tree" room: "Main Area" name: "LIGHT (3)" } panels { map: "the_tree" room: "Main Area" name: "SMALL (1)" } panels { map: "the_tree" room: "Main Area" name: "SMALL (2)" } panels { map: "the_tree" room: "Main Area" name: "SMALL (3)" } panels { map: "the_tree" room: "Main Area" name: "SPRINKLE" } complete_at: 1 } doors { name: "Unyielding Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "UNYIELDING" } receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener" rooms { map: "the_unyielding" name: "Digital Entrance" } } doors { name: "Graveyard Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "GRAVEYARD" } receivers: "Components/Paintings/Endings/grave/teleportListener" rooms { map: "the_graveyard" name: "Outside" } } doors { name: "Control Center Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "CC" } receivers: "Components/Paintings/Endings/desert/teleportListener" rooms { map: "the_impressive" name: "M2 Room" } } doors { name: "Tower Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "TOWER" } receivers: "Components/Paintings/Endings/red/teleportListener" rooms { map: "the_tower" name: "First Floor" } } doors { name: "Wondrous Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "WONDROUS" } receivers: "Components/Paintings/Endings/window/teleportListener" panels { map: "the_wondrous" room: "Entry" name: "WONDER" } panels { map: "the_wondrous" room: "Regular" name: "SHRINK" } panels { map: "the_wondrous" room: "Huge" name: "SHRINK" } panels { map: "the_wondrous" room: "Huge" name: "IRE" } panels { map: "the_wondrous" room: "Huge" name: "BRIE" } panels { map: "the_wondrous" room: "Huge" name: "WICK" } panels { map: "the_wondrous" room: "Huge" name: "BARK" } panels { map: "the_wondrous" room: "Huge" name: "HARE" } panels { map: "the_wondrous" room: "Huge" name: "CHIME" } panels { map: "the_wondrous" room: "Huge" name: "LIBRARY" } complete_at: 1 } doors { name: "Rainbow Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "RAINBOW" } receivers: "Components/Paintings/Endings/rainbow/teleportListener" rooms { map: "daedalus" name: "Rainbow Start" } } doors { name: "Words Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "WORDS" } receivers: "Components/Paintings/Endings/words/teleportListener" rooms { map: "the_words" name: "Main Area" } } doors { name: "Colorful Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "COLORFUL" } receivers: "Components/Paintings/Endings/colorful/teleportListener" rooms { map: "the_colorful" name: "White Room" } } doors { name: "Castle Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "CASTLE" } receivers: "Components/Paintings/Endings/castle/teleportListener" rooms { map: "daedalus" name: "Castle" } } doors { name: "Sun Temple Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "SUNTEMPLE" } receivers: "Components/Paintings/Endings/temple/teleportListener" rooms { map: "the_sun_temple" name: "Entrance" } } doors { name: "Ancient Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "ANCIENT" } receivers: "Components/Paintings/Endings/cubes/teleportListener" rooms { map: "the_ancient" name: "Outside" } } doors { name: "Gallery Extension" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Daedalus Extension" name: "WHERE" } location_room: "Daedalus Extension" } doors { name: "Back Door" type: EVENT receivers: "Components/Doors/entry_1" doors { name: "Darkroom Painting" } doors { name: "Butterfly Painting" } doors { name: "Between Painting" } doors { name: "Entry Painting" } doors { name: "Wise Painting" } doors { name: "Tree Painting" } doors { name: "Unyielding Painting" } doors { name: "Graveyard Painting" } doors { name: "Control Center Painting" } doors { name: "Tower Painting" } doors { name: "Wondrous Painting" } doors { name: "Rainbow Painting" } doors { name: "Words Painting" } doors { name: "Colorful Painting" } doors { name: "Castle Painting" } doors { name: "Sun Temple Painting" } doors { name: "Ancient Painting" } doors { name: "Gallery Extension" } } doors { name: "Ending Door" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Back Room" name: "UNYIELDING" } panels { room: "Back Room" name: "TREE" } location_room: "Back Room" }