# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "DARKROOM" } panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "BUTTERFLY" } rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "BETWEEN" } panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "ENTRY" } panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "WISE" } # TODO: any panel in The Wise } doors { name: "Tree Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "TREE" } # TODO: any panel in The Tree } doors { name: "Unyielding Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "UNYIELDING" } # TODO: Enter the room where the warp from The Digital is } doors { name: "Graveyard Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "GRAVEYARD" } rooms { map: "the_graveyard" name: "Outside" } } doors { name: "Control Center Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "CC" } rooms { map: "the_impressive" name: "M2 Room" } } doors { name: "Tower Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "TOWER" } # TODO: Enter The Tower } doors { name: "Wondrous Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "WONDROUS" } # TODO: any panel in The Wondrous } doors { name: "Rainbow Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "RAINBOW" } # TODO: Enter the room with the rainbow painting in Daedalus } doors { name: "Words Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "WORDS" } # TODO: Enter The Words } doors { name: "Colorful Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "COLORFUL" } rooms { map: "the_colorful" name: "White Room" } } doors { name: "Castle Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "CASTLE" } # TODO: Enter the castle in Daedalus } doors { name: "Sun Temple Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "SUNTEMPLE" } # TODO: Enter The Sun Temple } doors { name: "Ancient Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "ANCIENT" } rooms { map: "the_ancient" name: "Outside" } } doors { name: "Gallery Extension" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Daedalus Extension" name: "WHERE" } location_room: "Daedalus Extension" } doors { name: "Back Door" type: EVENT receivers: "Components/Doors/entry_1" doors { name: "Darkroom Painting" } doors { name: "Butterfly Painting" } doors { name: "Between Painting" } doors { name: "Entry Painting" } doors { name: "Wise Painting" } doors { name: "Tree Painting" } doors { name: "Unyielding Painting" } doors { name: "Graveyard Painting" } doors { name: "Control Center Painting" } doors { name: "Tower Painting" } doors { name: "Wondrous Painting" } doors { name: "Rainbow Painting" } doors { name: "Words Painting" } doors { name: "Colorful Painting" } doors { name: "Castle Painting" } doors { name: "Sun Temple Painting" } doors { name: "Ancient Painting" } doors { name: "Gallery Extension" } } doors { name: "Ending Door" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Back Room" name: "UNYIELDING" } panels { room: "Back Room" name: "TREE" } location_room: "Back Room" }