name: "Y Plus Third Floor" # It's the second floor too... panels { name: "CACTUS" path: "Panels/panel_6" clue: "cactus" answer: "thorn" symbols: BOXES } panels { name: "TAIL" path: "Panels/panel_12" clue: "tail" answer: "rat" symbols: BOXES } paintings { name: "UNMORE" path: "Components/Paintings/unmore2" gravity: Y_PLUS orientation: "east" display_name: "E Side Third Floor Painting" } paintings { name: "UNDUE" path: "Components/Paintings/undue2" gravity: Y_PLUS orientation: "south" display_name: "Hat Chamber Upside Down Painting" } s='form'>
An iOS game where you catch items in a cart
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//
//  ValuableObject.m
//  Cart Collect
//
//  Created by Starla Insigna on 8/9/11.
//  Copyright 2011 Four Island. All rights reserved.
//

#import "ValuableObject.h"
#import "GameMode.h"
#import "SimpleAudioEngine.h"

@implementation ValuableObject

- (id)init
{
    self = [super init];
    if (self) {
        // Initialization code here.
    }
    
    return self;
}

- (void)collideWithCart
{
    GameMode* gameLayer = ((GameMode*) sprite.parent);
    [gameLayer setScore:gameLayer.score+self.pointValue];
    
    [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Item1" ofType:@"wav"]];
}

- (void)collideWithFloor
{
    GameMode* gameLayer = ((GameMode*) sprite.parent);
    [gameLayer setLives:gameLayer.lives-1];
    
    [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Damage1" ofType:@"wav"]];
}

- (int)pointValue
{
    @throw [NSException exceptionWithName:NSInternalInconsistencyException reason:[NSString stringWithFormat:@"You must override %@ in a subclass", NSStringFromSelector(_cmd)] userInfo:nil];
}

@end