name: Starting Room display_name: Starting Room panels: HI: id: "Panels/Entry/entry_proxying_1" clue: hi answer: hi proxies: bye: "Panels/Entry/entry_proxied_2" hidden: "Panels/Entry/entry_proxied_5" high: "Panels/Entry/entry_proxied_3" hide: "Panels/Entry/entry_proxied_4" thewords: "Components/Listeners/entry_proxied_6" TRICK: id: "Panels/Entry/side_1" clue: trick answer: trick proxies: treat: "Panels/Entry/side_proxy_1" EYE: id: "Panels/Entry/front_1" clue: eye answer: i symbol: - zero HINT: id: "Panels/Entry/second_right" clue: hint answer: hint THIN: id: "Panels/Entry/second_left" clue: thin answer: thin THAN: id: "Panels/D/d_entry" clue: than answer: than letters: - h1 - i1 - n1 - t1 paintings: # Maze painting should stay vanilla as a hint. OWL: id: "Components/Paintings/owl" move: True # how do enter_only: True orientation: north required_door: Least Blue Last Panels display_name: "Near Trick Painting" PAINS: id: "Components/Paintings/pains3" enter_only: True orientation: east required_door: Near D Room Painting display_name: Near D Room Painting ports: DIGITAL: id: "Components/Warps/worldport" orientation: west required_door: Second Room Left Door DAEDALUS: id: "Components/Warps/worldport6" orientation: west required_door: Daedalus Entrance REPETITIVE: id: "Components/Warps/worldport7" orientation: north required_door: Repetitive Entrance COMPOSITE: id: "Components/Warps/worldport12" orientation: east required_door: Composite Room Entrance