name: "Link Area" panel_display_name: "Pyramid Area" panels { name: "WANDER" path: "Panels/Pilgrimage/cream_3" clue: "wander" answer: "amble" symbols: SUN display_name: "WANDER (Obverse)" } paintings { name: "NEAR" path: "Components/Paintings/aches" orientation: "north" display_name: "Near Painting" } paintings { name: "FAR" path: "Components/Paintings/aches3" orientation: "south" display_name: "Far Painting" } paintings { name: "PYRAMID" path: "Components/Paintings/triangle" orientation: "south" display_name: "Center Painting" } ports { name: "BLUE" path: "worldport8" orientation: "west" required_door { name: "Liberated Entrance" } } ports { name: "BROWN" path: "worldport9" orientation: "east" required_door { name: "Literate Entrance" } }4df0486c091f861a3'/> Randomzier for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_orb/rooms/B Room.txtpb
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name: "B Room"
letters {
  key: "b"
  path: "Components/Collectables/b"
}
paintings {
  name: "SPIRAL"
  path: "Meshes/spiral"
  # TODO: This is too high up to enter. It's also a hint painting.
  exit_only: true
}
# TODO: Should these two be independent for shuffling purposes, or always tied
# to the Main Area's port?
ports {
  name: "MID"
  path: "Components/Warps/worldport4"
  orientation: "south"
  # This port is in the room immediately after solving the B puzzles, which
  # means it seems like it would be inaccessible if you enter the map from the
  # painting or from the final port, but entering the O or R areas brings you
  # back to the beginning.
}
ports {
  name: "FINAL"
  path: "Components/Warps/worldport5"
  orientation: "south"
}