Trick Door: door_id: "Components/Doors/side_1" panels: - ["Starting Room", "TRICK"] Link Area Entrance: door_id: "Components/Doors/side_2" panels: - room: Trick Room panel: INK answer: LINK Trick To Shop Door: door_id: "Components/Doors/side_4" panels: - room: Starting Room panel: TRICK answer: TREAT # side_3 is vanilla because I don't think it's real? Second Room Right Door: door_id: "Components/Doors/second_right" panels: - ["Starting Room", "HINT"] Red Alcove Exit: door_id: "Components/Doors/second_right2" panels: - ["Red Alcove", "DEAD"] - ["Red Alcove", "BROW"] Four Corner Panels: event: True panels: - ["Red Alcove", "DEAD"] - ["Red Alcove", "BROW"] - ["Blue Alcove", "BLUE"] - ["Blue Alcove", "ARMY"] Corners Painting: door_id: "Components/Doors/second_right11" panels: - ["Least Blue Last", "CORNERS"] Blue Alcove Exit: door_id: "Components/Doors/second_right3" panels: - ["Blue Alcove", "BLUE"] - ["Blue Alcove", "ARMY"] Rabbithole Door: door_id: "Components/Doors/second_right8" panels: - ["Wrath Room", "RABBIT"] - ["Wrath Room", "HOLE"] # second_right is vanilla because it's like LOST door. Noon Door: door_id: - "Components/Doors/second_right5" - "Components/Doors/second_right10" panels: - ["Red Blue Halls", "CENTER DAY"] Scarf Door: door_id: "Components/Doors/second_right6" panels: - ["Red Blue Halls", "RAIN WOMAN"] Blue Alcove Entrance: door_id: "Components/Doors/second_right9" panels: - ["Wrath Room", "CORN"] Second Room Left Door: door_id: "Components/Doors/second_left" # There's also the special behavior with returning from The Digital. panels: - ["Starting Room", "THIN"] Flipped Second Room Right Door: door_id: "Components/Doors/second_left_top" panels: - ["Flipped Second Room", "SLENDER"] Flipped Second Room Left Door: door_id: "Components/Doors/second_right_top" panels: - ["Flipped Second Room", "CLUE"] Right Eye Entrance: door_id: "Components/Doors/third_right" panels: - ["Trick Room", "INK"] Red Blue Area Left Door: door_id: "Components/Doors/fourth_right" panels: - ["Right Eye", "WANDER"] Red Blue Area Right Door: door_id: "Components/Doors/fifth_right" panels: - ["Right Eye", "WANDER"] # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. Orange Door Hider: door_id: "Components/Doors/back_left_2" panels: # "wall" is supposed to also work. idk man - room: Colored Doors Area panel: OPEN answer: orange Lime Room Entrance: door_id: "Components/Doors/back_left_5" panels: - ["Ctrl Tutorial", "RIGHT"] Revitalized Entrance: door_id: - "Components/Doors/back_left_8" - "Components/Doors/back_left_9" panels: - ["Lime Room", "HIDE"] - ["Lime Room", "SEEK"] Control Center White Door: door_id: "Components/Doors/back_left_7" control_center_color: white # exit_1 should maybe just be removed. # entry_proxied_1 is part of the vanilla intro. X Area Entrance: door_id: "Components/Doors/Entry/entry_proxied_2" panels: - room: Starting Room panel: HI answer: bye Composite Room Entrance: door_id: "Components/Doors/Entry/entry_proxied_3" panels: - room: Starting Room panel: HI answer: hidden Flip Area Entrance: door_id: "Components/Doors/Entry/entry_proxied_4" panels: - room: Starting Room panel: HI answer: high Daedalus Entrance: door_id: "Components/Doors/Entry/entry_proxied_5" panels: - room: Starting Room panel: HI answer: hide Repetitive Entrance: door_id: "Components/Doors/Entry/entry_proxied_9" switches: - double_letters Shop Entrance: door_id: "Components/Doors/Entry/entry_proxied_6" panels: - ["Shop Entrance", "TURN"] Liberated Entrance: door_id: "Components/Doors/Entry/entry_proxied_10" panels: - ["Flipped Pyramid Area", "TURN (1)"] Flipped Pyramid Area Entrance: door_id: "Components/Doors/Entry/entry_proxied_12" switches: - double_letters Literate Entrance: door_id: "Components/Doors/Entry/entry_proxied_11" panels: - ["Flipped Pyramid Area", "TURN (2)"] Parthenon Entrance: door_id: "Components/Doors/Entry/entry_proxied_7" panels: - ["Parthenon Return", "RETURN"] Colored Doors Area Entrance: door_id: "Components/Doors/Entry/entry_proxied_8" panels: - ["Parthenon Return", "RETURN"] D Room Entrance: door_id: "Components/Doors/Entry/d_1" panels: - ["Starting Room", "THAN"] Near D Room Painting: door_id: - "Components/Doors/Entry/d_3" - "Components/Doors/Entry/d_4" switches: - double_letters D Room Panels: event: True door_id: "Components/Doors/Entry/d_2" panels: - ["D Room", "BASEBALL"] - ["D Room", "BIKERS"] - ["D Room", "RED"] - ["D Room", "SUN"] - ["D Room", "BLACK"] - ["D Room", "COWBOY"] - ["D Room", "SPRAY"] - ["D Room", "BOWLER"] - ["D Room", "CARPENTER"] Gallery Entrance: door_id: "Components/Doors/Entry/entry_return_1" panels: - ["Gallery Return", "RETURN"] # entry_front_1 - _6 are part of the vanilla intro. L Room Entrance: door_id: - "Components/Doors/Entry/entry_front_7" - "Components/Doors/Entry/entry_front_8" panels: - ["Trick Room", "INK"] Least Blue Last Panels: paintings: - ["Starting Room", "OWL"] panels: - ["Least Blue Last", "CAPABLE (1)"] - ["Least Blue Last", "CAPABLE (2)"] - ["Least Blue Last", "LUSTRE"] - ["Least Blue Last", "WANT"] - ["Least Blue Last", "STEALER"] - ["Least Blue Last", "OLD"] - ["Least Blue Last", "TRUST"] - ["Least Blue Last", "LABEL"] - ["Least Blue Last", "AIL"]