doors { name: "Trick Door" type: STANDARD receivers: "Components/Doors/side_1" panels { room: "Starting Room" name: "TRICK" } } doors { name: "Link Area Entrance" type: STANDARD receivers: "Components/Doors/side_2" panels { room: "Trick Room" name: "INK" answer: "link" } } # side_3 is vanilla because I don't think it's real? doors { name: "Trick To Shop Door" type: STANDARD receivers: "Components/Doors/side_4" panels { room: "Starting Room" name: "TRICK" answer: "treat" } } doors { name: "Second Room Right Door" type: STANDARD receivers: "Components/Doors/second_right" panels { room: "Starting Room" name: "HINT" } } doors { name: "Red Alcove Exit" type: STANDARD receivers: "Components/Doors/second_right2" panels { room: "Red Alcove" name: "DEAD" } panels { room: "Red Alcove" name: "BROW" } } doors { name: "Four Corner Panels" type: EVENT panels { room: "Red Alcove" name: "DEAD" } panels { room: "Red Alcove" name: "BROW" } panels { room: "Blue Alcove" name: "BLUE" } panels { room: "Blue Alcove" name: "ARMY" } } doors { name: "Corners Painting" type: STANDARD receivers: "Components/Doors/second_right11" panels { room: "Least Blue Last" name: "CORNERS" } } doors { name: "Blue Alcove Exit" type: STANDARD receivers: "Components/Doors/second_right3" panels { room: "Blue Alcove" name: "BLUE" } panels { room: "Blue Alcove" name: "ARMY" } } doors { name: "Rabbithole Door" type: STANDARD receivers: "Components/Doors/second_right8" panels { room: "Wrath Room" name: "RABBIT" } panels { room: "Wrath Room" name: "HOLE" } } # second_right is vanilla because it's like LOST door. doors { name: "Noon Door" type: STANDARD receivers: "Components/Doors/second_right5" receivers: "Components/Doors/second_right10" panels { room: "Red Blue Halls" name: "CENTER DAY" } } doors { name: "Scarf Door" type: STANDARD receivers: "Components/Doors/second_right6" panels { room: "Red Blue Halls" name: "RAIN WOMAN" } } doors { name: "Blue Alcove Entrance" type: STANDARD receivers: "Components/Doors/second_right9" panels { room: "Wrath Room" name: "CORN" } } doors { name: "Second Room Left Door" type: STANDARD receivers: "Components/Doors/second_left" # There's also the special behavior with returning from The Digital. panels { room: "Starting Room" name: "THIN" } } doors { name: "Flipped Second Room Right Door" type: STANDARD receivers: "Components/Doors/second_left_top" panels { room: "Flipped Second Room" name: "SLENDER" } } doors { name: "Flipped Second Room Left Door" type: STANDARD receivers: "Components/Doors/second_right_top" panels { room: "Flipped Second Room" name: "CLUE" } } doors { name: "Right Eye Entrance" type: STANDARD receivers: "Components/Doors/third_right" panels { room: "Trick Room" name: "INK" } } doors { name: "Red Blue Area Left Door" type: STANDARD receivers: "Components/Doors/fourth_right" panels { room: "Right Eye" name: "WANDER" } } doors { name: "Red Blue Area Right Door" type: ITEM_ONLY receivers: "Components/Doors/fifth_right" panels { room: "Right Eye" name: "WANDER" } } # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. doors { name: "Orange Door Hider" type: STANDARD receivers: "Components/Doors/back_left_2" panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } # "wall" is supposed to also work. idk man } doors { name: "Lime Room Entrance" type: STANDARD receivers: "Components/Doors/back_left_5" panels { room: "Ctrl Tutorial" name: "RIGHT" } } doors { name: "Revitalized Entrance" type: STANDARD receivers: "Components/Doors/back_left_8" receivers: "Components/Doors/back_left_9" panels { room: "Lime Room" name: "HIDE" } panels { room: "Lime Room" name: "SEEK" } } doors { name: "Control Center White Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/back_left_7" control_center_color: white } # exit_1 should maybe just be removed. # entry_proxied_1 is part of the vanilla intro. doors { name: "X Area Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_2" panels { room: "Starting Room" name: "HI" answer: "bye" } } doors { name: "Composite Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_3" panels { room: "Starting Room" name: "HI" answer: "hidden" } } doors { name: "Flip Area Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_4" panels { room: "Starting Room" name: "HI" answer: "high" } } doors { name: "Daedalus Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_5" panels { room: "Starting Room" name: "HI" answer: "hide" } } doors { name: "Repetitive Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_9" switches: "double_letters" } doors { name: "Shop Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_6" panels { room: "Shop Entrance" name: "TURN" } } doors { name: "Liberated Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_10" panels { room: "Flipped Pyramid Area" name: "TURN (1)" } } doors { name: "Flipped Pyramid Area Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_12" switches: "double_letters" } doors { name: "Literate Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_11" panels { room: "Flipped Pyramid Area" name: "TURN (2)" } } doors { name: "Parthenon Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_7" panels { room: "Parthenon Return" name: "RETURN" } } doors { name: "Colored Doors Area Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_8" panels { room: "Parthenon Return" name: "RETURN" } } doors { name: "D Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/d_1" panels { room: "Starting Room" name: "THAN" } } doors { name: "Near D Room Painting" type: ITEM_ONLY receivers: "Components/Doors/Entry/d_3" receivers: "Components/Doors/Entry/d_4" switches: "double_letters" } doors { name: "D Room Panels" type: EVENT receivers: "Components/Doors/Entry/d_2" panels { room: "D Room" name: "BASEBALL" } panels { room: "D Room" name: "BIKERS" } panels { room: "D Room" name: "RED" } panels { room: "D Room" name: "SUN" } panels { room: "D Room" name: "BLACK" } panels { room: "D Room" name: "COWBOY" } panels { room: "D Room" name: "SPRAY" } panels { room: "D Room" name: "BOWLER" } panels { room: "D Room" name: "CARPENTER" } } doors { name: "Gallery Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_return_1" panels { room: "Gallery Return" name: "RETURN" } } # entry_front_1 - _6 are part of the vanilla intro. doors { name: "L Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_front_7" receivers: "Components/Doors/Entry/entry_front_8" panels { room: "Trick Room" name: "INK" } } doors { name: "Least Blue Last Panels" type: EVENT move_paintings { room: "Starting Room" name: "OWL" } panels { room: "Least Blue Last" name: "CAPABLE (1)" } panels { room: "Least Blue Last" name: "CAPABLE (2)" } panels { room: "Least Blue Last" name: "LUSTRE" } panels { room: "Least Blue Last" name: "WANT" } panels { room: "Least Blue Last" name: "STEALER" } panels { room: "Least Blue Last" name: "OLD" } panels { room: "Least Blue Last" name: "TRUST" } panels { room: "Least Blue Last" name: "LABEL" } panels { room: "Least Blue Last" name: "AIL" } }