doors { name: "Trick Door" type: STANDARD receivers: "Components/Doors/side_1" panels { room: "Starting Room" name: "TRICK" } location_room: "Starting Room" } doors { name: "Link Area Entrance" type: STANDARD receivers: "Components/Doors/side_2" panels { room: "Trick Room" name: "INK" answer: "link" } location_room: "Trick Room" } # side_3 is vanilla because I don't think it's real? doors { name: "Trick To Shop Door" type: STANDARD receivers: "Components/Doors/side_4" panels { room: "Starting Room" name: "TRICK" answer: "treat" } location_room: "Starting Room" } doors { name: "Second Room Right Door" type: STANDARD receivers: "Components/Doors/second_right" panels { room: "Starting Room" name: "HINT" } location_room: "Starting Room" } doors { name: "Red Alcove Exit" type: STANDARD receivers: "Components/Doors/second_right2" panels { room: "Red Alcove" name: "DEAD" } panels { room: "Red Alcove" name: "BROW" } location_room: "Red Alcove" } doors { name: "Four Corner Panels" type: EVENT panels { room: "Red Alcove" name: "DEAD" } panels { room: "Red Alcove" name: "BROW" } panels { room: "Blue Alcove" name: "BLUE" } panels { room: "Blue Alcove" name: "ARMY" } } doors { name: "Corners Painting" type: STANDARD receivers: "Components/Doors/second_right11" panels { room: "Least Blue Last" name: "CORNERS" } location_room: "Least Blue Last" } doors { name: "Blue Alcove Exit" type: STANDARD receivers: "Components/Doors/second_right3" panels { room: "Blue Alcove" name: "BLUE" } panels { room: "Blue Alcove" name: "ARMY" } location_room: "Blue Alcove" } doors { name: "Rabbithole Door" type: STANDARD receivers: "Components/Doors/second_right8" panels { room: "Wrath Room" name: "RABBIT" } panels { room: "Wrath Room" name: "HOLE" } location_room: "Wrath Room" } # second_right is vanilla because it's like LOST door. doors { name: "Noon Door" type: STANDARD receivers: "Components/Doors/second_right5" receivers: "Components/Doors/second_right10" panels { room: "Red Blue Halls" name: "CENTER DAY" } location_room: "Red Blue Halls" } doors { name: "Scarf Door" type: STANDARD receivers: "Components/Doors/second_right6" panels { room: "Red Blue Halls" name: "RAIN WOMAN" } location_room: "Red Blue Halls" } doors { name: "Blue Alcove Entrance" type: STANDARD receivers: "Components/Doors/second_right9" panels { room: "Wrath Room" name: "CORN" } location_room: "Wrath Room" } doors { name: "Second Room Left Door" type: STANDARD receivers: "Components/Doors/second_left" # There's also the special behavior with returning from The Digital. panels { room: "Starting Room" name: "THIN" } location_room: "Starting Room" } doors { name: "Flipped Second Room Right Door" type: STANDARD receivers: "Components/Doors/second_left_top" panels { room: "Flipped Second Room" name: "SLENDER" } location_room: "Flipped Second Room" } doors { name: "Flipped Second Room Left Door" type: STANDARD receivers: "Components/Doors/second_right_top" panels { room: "Flipped Second Room" name: "CLUE" } location_room: "Flipped Second Room" } doors { name: "Right Eye Entrance" type: STANDARD receivers: "Components/Doors/third_right" panels { room: "Trick Room" name: "INK" } location_room: "Trick Room" } doors { name: "Red Blue Area Left Door" type: STANDARD receivers: "Components/Doors/fourth_right" panels { room: "Right Eye" name: "WANDER" } location_room: "Right Eye" } doors { name: "Red Blue Area Right Door" type: ITEM_ONLY receivers: "Components/Doors/fifth_right" panels { room: "Right Eye" name: "WANDER" } location_room: "Right Eye" } # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. doors { name: "Orange Door Hider" type: STANDARD receivers: "Components/Doors/back_left_2" panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } # "wall" is supposed to also work. idk man location_room: "Colored Doors Area" } doors { name: "Lime Room Entrance" type: STANDARD receivers: "Components/Doors/back_left_5" panels { room: "Ctrl Tutorial" name: "RIGHT" } location_room: "Ctrl Tutorial" } doors { name: "Revitalized Entrance" type: STANDARD receivers: "Components/Doors/back_left_8" receivers: "Components/Doors/back_left_9" panels { room: "Lime Room" name: "HIDE" } panels { room: "Lime Room" name: "SEEK" } location_room: "Lime Room" } doors { name: "Control Center White Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/back_left_7" control_center_color: "white" } # exit_1 should maybe just be removed. # entry_proxied_1 is part of the vanilla intro. doors { name: "X Area Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_2" panels { room: "Starting Room" name: "HI" answer: "bye" } location_room: "Starting Room" } doors { name: "Composite Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_3" panels { room: "Starting Room" name: "HI" answer: "hidden" } location_room: "Starting Room" } doors { name: "Flip Area Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_4" panels { room: "Starting Room" name: "HI" answer: "high" } location_room: "Starting Room" } doors { name: "Daedalus Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_5" panels { room: "Starting Room" name: "HI" answer: "hide" } location_room: "Starting Room" } doors { name: "Repetitive Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_9" switches: "double_letters" } doors { name: "Shop Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_6" panels { room: "Shop Entrance" name: "TURN" } location_room: "Shop Entrance" } doors { name: "Liberated Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_10" panels { room: "Flipped Pyramid Area" name: "TURN (1)" } location_room: "Flipped Pyramid Area" } doors { name: "Flipped Pyramid Area Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_12" switches: "double_letters" } doors { name: "Literate Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_11" panels { room: "Flipped Pyramid Area" name: "TURN (2)" } location_room: "Flipped Pyramid Area" } doors { name: "Parthenon Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_7" panels { room: "Parthenon Return" name: "RETURN" } location_room: "Parthenon Return" } doors { name: "Colored Doors Area Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_8" panels { room: "Parthenon Return" name: "RETURN" } location_room: "Parthenon Return" } doors { name: "D Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/d_1" panels { room: "Starting Room" name: "THAN" } location_room: "Starting Room" } doors { name: "Near D Room Painting" type: ITEM_ONLY receivers: "Components/Doors/Entry/d_3" receivers: "Components/Doors/Entry/d_4" switches: "double_letters" } doors { name: "D Room Panels" type: EVENT receivers: "Components/Doors/Entry/d_2" panels { room: "D Room" name: "BASEBALL" } panels { room: "D Room" name: "BIKERS" } panels { room: "D Room" name: "RED" } panels { room: "D Room" name: "SUN" } panels { room: "D Room" name: "BLACK" } panels { room: "D Room" name: "COWBOY" } panels { room: "D Room" name: "SPRAY" } panels { room: "D Room" name: "BOWLER" } panels { room: "D Room" name: "CARPENTER" } } doors { name: "Gallery Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_return_1" panels { room: "Gallery Return" name: "RETURN" } location_room: "Gallery Return" } # entry_front_1 - _6 are part of the vanilla intro. doors { name: "L Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_front_7" receivers: "Components/Doors/Entry/entry_front_8" panels { room: "Trick Room" name: "INK" } location_room: "Trick Room" } doors { name: "Least Blue Last Panels" type: EVENT move_paintings { room: "Starting Room" name: "OWL" } panels { room: "Least Blue Last" name: "CAPABLE (1)" } panels { room: "Least Blue Last" name: "CAPABLE (2)" } panels { room: "Least Blue Last" name: "LUSTRE" } panels { room: "Least Blue Last" name: "WANT" } panels { room: "Least Blue Last" name: "STEALER" } panels { room: "Least Blue Last" name: "OLD" } panels { room: "Least Blue Last" name: "TRUST" } panels { room: "Least Blue Last" name: "LABEL" } panels { room: "Least Blue Last" name: "AIL" } } doors { name: "Red Room Painting" type: STANDARD move_paintings { room: "Right Eye" name: "PSYCHIC" } panels { room: "Right Eye" name: "FAINT" } location_room: "Right Eye" } doors { name: "Third Eye Painting" type: LOCATION_ONLY # move_paintings { room: "Eye Room" name: "GALLERY" } # TODO: ummmm panels { room: "Eye Room" name: "I" } location_room: "Eye Room" }id='n188' href='#n188'>188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465