connections { from_room: "Starting Room" to_room: "Gallery Return" door { name: "Gallery Entrance" } } connections { from_room: "Starting Room" to_room: "Trick Room" door { name: "Trick Door" } } connections { from_room: "Starting Room" to_room: "Shop Entrance" door { name: "Shop Entrance" } } connections { from_room: "Starting Room" to_room: "Entry Exit" door { name: "Second Room Right Door" } } connections { from_room: "Entry Exit" to_room: "Right Eye" door { name: "Right Eye Entrance" } } connections { from_room: "Starting Room" to_room: "Flipped Second Room" door { name: "Flip Area Entrance" } } connections { from_room: "Starting Room" to_room: "Least Blue Last" door { name: "L Room Entrance" } } connections { from_room: "Starting Room" to_room: "Parthenon Return" door { name: "Parthenon Entrance" } } connections { from_room: "Starting Room" to_room: "D Room" door { name: "D Room Entrance" } } connections { from_room: "Starting Room" to_room: "X Area" door { name: "X Area Entrance" } } connections { from_room: "Trick Room" to_room: "Link Area" door { name: "Link Area Entrance" } } connections { from_room: "Trick Room" to_room: "Shop Entrance" door { name: "Trick To Shop Door" } } connections { from_room: "Flipped Link Area" to_room: "Flipped Pyramid Area" door { name: "Flipped Pyramid Area Entrance" } } connections { from_room: "Right Eye" to_room: "Least Blue Last" door { name: "Red Blue Area Left Door" } } connections { from_room: "Flipped Second Room" to_room: "Flipped Right Eye" door { name: "Flipped Second Room Left Door" } } connections { from { painting { room: "Flipped Second Room" name: "EYE" } } to { painting { room: "Eye Room" name: "ENTER" } } oneway: true } connections { from { painting { room: "Eye Room" name: "EXIT" } } to { painting { room: "Red Blue Halls" name: "EYE" } } oneway: true } connections { from_room: "Least Blue Last" to_room: "Red Blue Halls" door { name: "Red Blue Area Right Door" } } connections { from_room: "Red Blue Halls" to_room: "Wrath Room" door { name: "Noon Door" } } connections { from_room: "Red Blue Halls" to_room: "Red Alcove" door { name: "Scarf Door" } } connections { from_room: "Wrath Room" to_room: "Rabbit Hole" door { name: "Rabbithole Door" } } connections { from_room: "Wrath Room" to_room: "Blue Alcove" door { name: "Blue Alcove Entrance" } } connections { from_room: "Red Alcove" to_room: "Least Blue Last" door { name: "Red Alcove Exit" } } connections { from_room: "Blue Alcove" to_room: "Least Blue Last" door { name: "Red Alcove Exit" } } connections { from_room: "Parthenon Return" to_room: "Colored Doors Area" door { name: "Colored Doors Area Entrance" } } connections { from_room: "Colored Doors Area" to_room: "Ctrl Tutorial" door { name: "Orange Door Hider" } } connections { from { painting { room: "Starting Room" name: "PAINS" } } to { painting { room: "Ctrl Tutorial" name: "PAINS" } } oneway: true } connections { from { painting { room: "Least Blue Last" name: "PAINS" } } to { painting { room: "Ctrl Tutorial" name: "PAINS" } } oneway: true } connections { from_room: "Ctrl Tutorial" to_room: "Lime Room" door { name: "Lime Room Entrance" } } connections { from { painting { room: "Link Area" name: "NEAR" } } to { painting { room: "Flipped Link Area" name: "NEAR" } } oneway: true } connections { from { painting { room: "Flipped Link Area" name: "FAR" } } to { painting { room: "Link Area" name: "FAR" } } oneway: true } connections { from_room: "D Room" to_room: "D Room Final" door { name: "D Room Panels" } } connections { from_room: "Starting Room" to_room: "Digital Entrance" door { name: "Second Room Left Door" } oneway: true } connections { from_room: "Digital Entrance" to_room: "Starting Room" oneway: true } connections { from_room: "Starting Room" to_room: "Daedalus Entrance" door { name: "Daedalus Entrance" } } connections { from_room: "Starting Room" to_room: "Composite Room Entrance" door { name: "Composite Room Entrance" } } connections { from_room: "Starting Room" to_room: "Repetitive Entrance" door { name: "Repetitive Entrance" } } connections { from_room: "Lime Room" to_room: "White Hallway To Daedalus" door { name: "Control Center White Door" } } mment.Special */ .highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */ .highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ .highlight .gr { color: #aa0000 } /* Generic.Error */ .highlight .gh { color: #333333 } /* Generic.Heading */ .highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */ .highlight .go { color: #888888 } /* Generic.Output */ .highlight .gp { color: #555555 } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666666 } /* Generic.Subheading */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
# This file should contain all the record creation needed to seed the database with its default values.
# The data can then be loaded with the rails db:seed command (or created alongside the database with db:setup).
#
# Examples:
#
# movies = Movie.create([{ name: 'Star Wars' }, { name: 'Lord of the Rings' }])
# Character.create(name: 'Luke', movie: movies.first)
Pokeviewer::Engine.load_seed