connections { from_room: "Starting Room" to_room: "Gallery Return" door { name: "Gallery Entrance" } } connections { from_room: "Starting Room" to_room: "Trick Room" door { name: "Trick Door" } } connections { from_room: "Starting Room" to_room: "Shop Entrance" door { name: "Shop Entrance" } } connections { from_room: "Starting Room" to_room: "Entry Exit" door { name: "Second Room Right Door" } } connections { from_room: "Entry Exit" to_room: "Right Eye" door { name: "Right Eye Entrance" } } connections { from_room: "Starting Room" to_room: "Flipped Second Room" door { name: "Flip Area Entrance" } } connections { from_room: "Starting Room" to_room: "Least Blue Last" door { name: "L Room Entrance" } } connections { from_room: "Starting Room" to_room: "Parthenon Return" door { name: "Parthenon Entrance" } } connections { from_room: "Starting Room" to_room: "D Room" door { name: "D Room Entrance" } } connections { from_room: "Starting Room" to_room: "X Area" door { name: "X Area Entrance" } } connections { from_room: "Trick Room" to_room: "Link Area" door { name: "Link Area Entrance" } } connections { from_room: "Trick Room" to_room: "Shop Entrance" door { name: "Trick To Shop Door" } } connections { from_room: "Flipped Link Area" to_room: "Flipped Pyramid Area" door { name: "Flipped Pyramid Area Entrance" } } connections { from_room: "Flipped Pyramid Area" to_room: "Liberated Entrance Panel" oneway: true } connections { from_room: "Flipped Pyramid Area" to_room: "Literate Entrance Panel" oneway: true } connections { from_room: "Right Eye" to_room: "Least Blue Last" door { name: "Red Blue Area Left Door" } } connections { from_room: "Flipped Second Room" to_room: "Flipped Right Eye" door { name: "Flipped Second Room Left Door" } } connections { from { painting { room: "Flipped Second Room" name: "EYE" } } to { painting { room: "Eye Room" name: "ENTER" } } oneway: true } connections { from { painting { room: "Eye Room" name: "EXIT" } } to { painting { room: "Red Blue Halls" name: "EYE" } } oneway: true } connections { from_room: "Least Blue Last" to_room: "Red Blue Halls" door { name: "Red Blue Area Right Door" } } connections { from_room: "Red Blue Halls" to_room: "Least Blue Last" oneway: true } connections { from_room: "Red Blue Halls" to_room: "Wrath Room" door { name: "Noon Door" } oneway: true } connections { from_room: "Wrath Room" to_room: "Least Blue Last" oneway: true } connections { from_room: "Red Blue Halls" to_room: "Red Alcove" door { name: "Scarf Door" } } connections { from_room: "Wrath Room" to_room: "Rabbit Hole Lock" door { name: "Noon Door" } } connections { from_room: "Wrath Room" to_room: "Rabbit Hole" door { name: "Rabbithole Door" } } connections { from_room: "Wrath Room" to_room: "Blue Alcove" door { name: "Blue Alcove Entrance" } } connections { from_room: "Red Alcove" to_room: "Least Blue Last" door { name: "Red Alcove Exit" } } connections { from_room: "Blue Alcove" to_room: "Least Blue Last" door { name: "Blue Alcove Exit" } } connections { from_room: "Parthenon Return" to_room: "Colored Doors Area" door { name: "Colored Doors Area Entrance" } } connections { from_room: "Colored Doors Area" to_room: "Ctrl Tutorial" door { name: "Orange Door Hider" } } connections { from { painting { room: "Starting Room" name: "PAINS" } } to { painting { room: "Ctrl Tutorial" name: "PAINS" } } oneway: true } connections { from { painting { room: "Least Blue Last" name: "PAINS" } } to { painting { room: "Ctrl Tutorial" name: "PAINS" } } oneway: true } connections { from_room: "Ctrl Tutorial" to_room: "Lime Room" door { name: "Lime Room Entrance" } } connections { from_room: "Lime Room" to_room: "Revitalized Entrance" door { name: "Revitalized Entrance" } } connections { from { painting { room: "Link Area" name: "NEAR" } } to { painting { room: "Flipped Link Area" name: "NEAR" } } oneway: true } connections { from { painting { room: "Flipped Link Area" name: "FAR" } } to { painting { room: "Link Area" name: "FAR" } } oneway: true } connections { from_room: "D Room" to_room: "D Room Final" door { name: "D Room Panels" } } connections { from_room: "Starting Room" to_room: "Digital Entrance" door { name: "Second Room Left Door" } } connections { from_room: "Digital Entrance" to_room: "Starting Room" oneway: true vanilla_only: true } connections { from_room: "Starting Room" to_room: "Daedalus Entrance" door { name: "Daedalus Entrance" } } connections { from_room: "Starting Room" to_room: "Composite Room Entrance" door { name: "Composite Room Entrance" } } connections { from_room: "Starting Room" to_room: "Repetitive Entrance" door { name: "Starting Room West Wall North Door" } } connections { from_room: "Lime Room" to_room: "White Hallway To Daedalus" door { name: "Control Center White Door" } } connections { from_room: "Flipped Second Room" to_room: "Four Rooms Entrance" door { name: "Flipped Second Room Right Door" } } connections { from_room: "Link Area" to_room: "Liberated Entrance" door { name: "Liberated Entrance" } } connections { from_room: "Link Area" to_room: "Literate Entrance" door { name: "Literate Entrance" } } connections { from_room: "Liberated Entrance" to_room: "Liberated Entrance Panel" oneway: true } connections { from_room: "Literate Entrance" to_room: "Literate Entrance Panel" oneway: true } il.com> 2017-06-24 14:20:22 -0400 Initial commit' href='/thoughts/commit/Gemfile?id=5581530930129d7854ed5d99d058939ad9c790c2'>5581530
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