name: "Main Area" display_name: "Main Area" panels { name: "HIT" path: "Panels/open_c" clue: "hit" answer: "hit" } panels { name: "TIN" path: "Panels/open_u" clue: "tin" answer: "tin" } panels { name: "PAINTING" path: "Panels/open_maze" clue: "painting" answer: "art" symbols: EXAMPLE } panels { name: "COLOR" path: "Panels/open_maze2" clue: "color" answer: "blue" symbols: EXAMPLE } ports { name: "ENTRY1" path: "Components/Worldports/worldport3" orientation: "west" } ports { name: "ENTRY2" path: "Components/Worldports/worldport" orientation: "south" } ports { name: "ENTRY3" path: "Components/Worldports/worldport2" orientation: "south" } ut type='hidden' name='id' value='0a62e8ba6b78de0f316c5a860649972037428591'/> Randomizer client for LINGO using Archipelago Multiworld
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path: root/Archipelago/panelEnd.gd
blob: 81f07d6de7b46f4badaa65ce2166b64760aa12a6 (plain) (blame)
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extends "res://scripts/panelEnd.gd"


func handle_correct():
	# We don't call the base method because we want to suppress the original
	# behaviour.
	global.solved -= 1